yok67

Ukraine
247 matches tracked 48 matches in 30 days
ELO ▼ 78
3,341
30-day peak: 3,449
Rank EU ▲ 185 places
#1,852 #132 in UA
30 days · before #2,037 · best #1,792
Last updated:

How does yok67 play?

Rating 1.22 (from 37 matches) K/R 0.85 ADR 88.3 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 37 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 24% good 1.10 to 1.29 30% normal 0.90 to 1.09 8% weak 0.75 to 0.89 8% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 83%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 74%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.4−0.2 better than 26%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−5 pp better than 24%
AWP share of kills 24%+13 pp better than 91%
K/D 1.21+0.18 better than 90%
Pistol kills per match 2.8
Knife kills 5 in 247 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.8%+2.5 pp better than 91%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.5+0.2 better than 68%
4Ks and aces 51x 4K, 8 aces in 178 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 2.2−1.9 better than 5%
Enemies flashed per round 0.13−0.17 better than 7%
Rounds with a death 71%−1.0 pp better than 54%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +5 pp, Win rate +15 pp
= Stayed the same
K/R at 0.85, ADR at 88.2
▼ Got worse
ELO −145

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.85 (at the start 0.86).

Patterns

From the last 247 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −182 ELO
30 matches · 40% wins
On Mirage −107 ELO
84 matches · 48% wins
In match 2 of the day −13 ELO
64 matches · 45% wins

yok67 loses the most ELO from match 5 of the day: −182 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Ancient
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
48% better than 35%
0.85 better than 88%
89.5 better than 85%
1.17–
57% of 422 duels better than 80%
29% of 31 situations better than 22%
Dust 256
55% better than 59%
0.92 better than 97%
93.6 better than 93%
1.33–
55% of 309 duels better than 70%
48% of 27 situations better than 76%
Ancient39
51% better than 46%
0.89 better than 94%
90.0 better than 85%
1.32–
54% of 164 duels better than 64%
36% of 28 situations better than 46%
Anubis35
51% better than 44%
0.77 better than 60%
80.2 better than 43%
1.17–
53% of 198 duels better than 55%
35% of 17 situations better than 38%
Nuke16
44% better than 21%
0.82 better than 71%
89.6 better than 77%
1.21–
54% of 82 duels better than 56%
50% of 6 situations better than 75%
Inferno10
60% –
0.75 –
80.8 –
0.88–
47% of 57 duels –
0% of 1 situations –
Cache7
43% –
0.70 –
72.0 –
1.08–
51% of 41 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How yok67 plays

Across 247 matches yok67 averages K/R 0.85 and ADR 88.3; the rating across the 37 rated matches is 1.22. Biggest strength: K/D at 1.21. That is better than 90% of players on level 10. Most room to improve: Utility damage per round at 2.2. That is better than only 5% of players on level 10. On average 17.9 kills per match, 46% of them headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 25 of 37 matches the rating was 1.10 or higher (68%), in 9 it was below 0.90. In 178 matches with detailed stats: 51 4Ks and 8 aces. Best month by rating: September 2026 at 1.28. yok67 loses the most ELO from match 5 of the day (−182 ELO, win rate 40%). Things go best in match 4 of the day (+137 ELO, win rate 61%). Improved over the last three months: Headshots +5 pp, Win rate +15 pp. Got weaker: ELO −145. Unchanged in recent months: K/R at 0.85, ADR at 88.2. Last 30 days: 48 matches, win rate 48%, ELO balance −38.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.