yohji_

Burkina Faso
On FACEIT since 2022 141 matches tracked 70 matches in 30 days
ELO ▼ 28
2,127
30-day peak: 2,302
Rank EU
#167,564
Burkina Faso #44 in Burkina Faso
Last updated:

How does yohji_ play?

Rating 1.01 (from 91 matches) K/R 0.74 ADR 77.8 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 91 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 24%+13 pp · Ø 11% better than 92%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.9
Knife kills 6 in 141 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 12x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.28).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.74, ADR at 78.2, Headshots at 48%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
35 matches · 37% win rate
On Ancient −25 ELO
30 matches · 60% win rate
Between 0:00 and 6:00 −55 ELO, win rate 41%

yohji_ loses the most ELO on Mirage: −31 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Nuke
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
37% better than 8%
0.79 better than 74%
79.1 better than 43%
0.99 better than 39%
55% of 71 duels better than 74%
28% of 18 situations better than 22%
Ancient30
60% better than 77%
0.70 better than 28%
75.9 better than 21%
0.98 better than 32%
47% of 75 duels better than 27%
29% of 7 situations better than 26%
Anubis22
55% better than 59%
0.79 better than 76%
82.9 better than 62%
1.09 better than 71%
57% of 87 duels better than 81%
50% of 10 situations better than 80%
Dust 221
52% right on the average
0.68 better than 22%
73.0 better than 13%
1.00-
64% of 61 duels better than 96%
14% of 7 situations better than 4%
Nuke14
36% -
0.77 -
80.0 -
1.10-
60% of 47 duels -
40% of 5 situations -
Inferno10
40% -
0.64 -
72.2 -
0.80-
44% of 34 duels -
33% of 12 situations -
Cache8
38% -
0.79 -
78.3 -
1.14-
57% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yohji_ plays

Across 141 matches yohji_ averages K/R 0.74 and ADR 77.8; the rating across the 91 rated matches is 1.01. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 30 matches. In 37 of 91 matches the rating was 1.10 or higher (41%), in 33 it was below 0.90. In 91 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. yohji_ loses the most ELO on Mirage (−31 ELO, win rate 37%). Things go best on Anubis (+53 ELO, win rate 55%). Match no. 2 of the day goes best: 56% win rate, −30 ELO. Improved over the last three months: Win rate +5 pp. Unchanged in recent months: K/R at 0.74, ADR at 78.2, Headshots at 48%. Last 30 days: 70 matches, win rate 47%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.