yohannn

Denmark
On FACEIT since 2014 143 matches tracked 33 matches in 30 days
ELO ▼ 83
2,563
30-day peak: 2,736
Rank EU
#42,473
Denmark #1,183 in Denmark
Last updated:

How does yohannn play?

Rating 1.05 (from 106 matches) K/R 0.73 ADR 82.3 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 106 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.4%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 39%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 46%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 18x 4K, 3 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 93%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 70%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +13 pp
= Stayed the same
K/R at 0.74, ADR at 83.1, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −43 ELO
27 matches · 48% win rate
On Inferno −21 ELO
21 matches · 48% win rate
On Wednesdays −120 ELO, win rate 39%

yohannn loses the most ELO on Nuke: −43 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Cache
  2. Highest rating in a match: 2.22 · Inferno
  3. Longest win streak: 13 wins in a row · Nuke

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke27
48% better than 33%
0.78 better than 58%
83.7 better than 56%
1.06 right on the average
54% of 52 duels better than 57%
57% of 14 situations better than 86%
Cache25
76% -
0.73 -
82.3 -
1.01-
42% of 89 duels -
45% of 11 situations -
Anubis23
48% better than 34%
0.70 better than 26%
78.2 better than 32%
0.98 better than 27%
44% of 72 duels better than 11%
43% of 14 situations better than 59%
Ancient22
41% better than 16%
0.70 better than 24%
82.2 better than 47%
1.01 better than 36%
55% of 73 duels better than 65%
40% of 10 situations better than 56%
Inferno21
48% better than 26%
0.81 better than 63%
89.6 better than 68%
1.20 better than 73%
56% of 63 duels better than 61%
40% of 15 situations better than 55%
Dust 216
38% better than 8%
0.69 better than 23%
79.5 better than 40%
1.03-
47% of 32 duels better than 24%
33% of 6 situations better than 36%
Vertigo5
60% -
0.79 -
85.1 -
1.16-
50% of 24 duels -
29% of 7 situations -
Mirage4
25% -
0.58 -
69.6 -
0.67-
33% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yohannn plays

Across 143 matches yohannn averages K/R 0.73 and ADR 82.3; the rating across the 106 rated matches is 1.05. Biggest strength: Utility damage per round at 6.4, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 48%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 54% headshots. The strongest map is Cache with a 76% win rate in 25 matches. In 44 of 106 matches the rating was 1.10 or higher (42%), in 33 it was below 0.90. In 102 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. yohannn loses the most ELO on Nuke (−43 ELO, win rate 48%). Things go best on Ancient (+60 ELO, win rate 41%). Match no. 3 of the day goes best: 71% win rate. Improved over the last three months: Win rate +13 pp. Unchanged in recent months: K/R at 0.74, ADR at 83.1, Headshots at 54%. Last 30 days: 33 matches, win rate 48%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.