yo_in_chat

Estonia
On FACEIT since 2016 319 matches tracked 130 matches in 30 days
ELO ▲ 27
3,303
30-day peak: 3,310
Rank EU ▲ 1,718 places
#2,321
Estonia #26 in Estonia
30 days · prev. #4,039 · best #2,237
Last updated:

How does yo_in_chat play?

Rating 1.09 (from 273 matches) K/R 0.76 ADR 81.9 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 273 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so just above the average (1.07).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.11+0.04 · Ø 1.07 better than 59%
Pistol kills per match 2.8
Knife kills 16 in 319 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 55%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 61%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 47x 4K, 5 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (3.8).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 5.4+1.6 · Ø 3.8 better than 88%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 40%
Deaths per round 69%−1 pp · Ø 70% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.07
= Stayed the same
K/R at 0.77, ADR at 82.0, Win rate at 56%, ELO at 3,183
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −60 ELO
28 matches · 43% win rate
On Inferno −56 ELO
61 matches · 52% win rate
On Fridays −129 ELO, win rate 31%

yo_in_chat loses the most ELO on Cache: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Most kills in a match: 54 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient74
65% better than 81%
0.77 better than 56%
81.9 better than 47%
1.12 better than 69%
52% of 250 duels better than 46%
53% of 49 situations better than 84%
Inferno61
52% better than 22%
0.76 better than 39%
83.4 better than 46%
1.07 better than 32%
50% of 189 duels better than 19%
41% of 41 situations better than 54%
Anubis47
49% better than 29%
0.81 better than 75%
84.8 better than 65%
1.17 better than 80%
59% of 182 duels better than 82%
60% of 25 situations better than 92%
Dust 245
58% better than 62%
0.75 better than 44%
81.2 better than 44%
1.08 right on the average
51% of 203 duels better than 41%
27% of 22 situations better than 19%
Mirage35
54% better than 46%
0.75 better than 44%
79.6 better than 36%
1.04 better than 40%
53% of 148 duels right on the average
35% of 17 situations better than 37%
Cache28
43% better than 6%
0.75 better than 32%
79.0 better than 22%
1.05 better than 30%
54% of 114 duels better than 45%
25% of 16 situations better than 18%
Nuke22
55% better than 37%
0.72 better than 25%
78.1 better than 26%
1.08 right on the average
52% of 79 duels better than 42%
25% of 4 situations better than 17%
Overpass6
67% -
0.84 -
90.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How yo_in_chat plays

Across 319 matches yo_in_chat averages K/R 0.76 and ADR 81.9; the rating across the 273 rated matches is 1.09. Biggest strength: Utility damage per round at 5.4, better than 88% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Ancient with a 65% win rate in 74 matches. In 128 of 273 matches the rating was 1.10 or higher (47%), in 77 it was below 0.90. In 246 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: June 2026 at 1.25. yo_in_chat loses the most ELO on Cache (−60 ELO, win rate 43%). Things go best on Ancient (+44 ELO, win rate 65%). Match no. 4 of the day goes best: 68% win rate, +17 ELO. Improved over the last three months: Rating +0.07. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.0, Win rate at 56%, ELO at 3,183. Last 30 days: 130 matches, win rate 55%, net ELO −42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.