ynkesu

China
On FACEIT since 2021 417 matches tracked 139 matches in 30 days
ELO ▲ 85
3,348
30-day peak: 3,462
Rank EU ▼ 964 places
#2,048
China #61 in China
30 days · prev. #1,084 · best #1,084
Last updated:

How does ynkesu play?

Rating 1.03 K/R 0.74 ADR 81.8 from 417 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 417 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

51% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 51%+9 pp · Ø 42% better than 95%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (53%).

Headshot rate 44%−9 pp · Ø 53% better than 10%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.5
Knife kills 6 in 417 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 56x 4K, 5 aces in 317 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +144
= Stayed the same
Headshots at 44%, Win rate at 56%
▼ Got worse
K/R −0.06, Rating −0.08, ADR −7.7

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.75).

Patterns

From the last 417 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −28 ELO
33 matches · 52% win rate
On Thursdays −33 ELO, win rate 47%

ynkesu loses the most ELO on Anubis: −28 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.21 · Mirage
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 41 · Cache

Maps in detail

from the last 417 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage204
56% better than 55%
0.77 better than 54%
83.8 better than 57%
1.06 better than 47%
54% of 911 duels better than 58%
50% of 115 situations better than 82%
Dust 2104
57% better than 58%
0.71 better than 27%
78.8 better than 33%
0.99 better than 22%
53% of 448 duels right on the average
34% of 47 situations better than 37%
Ancient34
62% better than 72%
0.73 better than 35%
81.1 better than 43%
1.00 better than 28%
59% of 166 duels better than 84%
40% of 10 situations better than 54%
Anubis33
52% better than 38%
0.77 better than 58%
81.0 better than 47%
1.06 right on the average
56% of 141 duels better than 70%
50% of 16 situations better than 76%
Nuke26
54% better than 38%
0.74 better than 36%
80.6 better than 40%
1.01 better than 25%
48% of 104 duels better than 21%
64% of 22 situations better than 93%
Cache10
50% -
0.72 -
83.4 -
0.96-
49% of 45 duels -
33% of 9 situations -
Vertigo3
67% -
0.76 -
79.2 -
1.04-
36% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ynkesu plays

Across 417 matches ynkesu averages K/R 0.74, ADR 81.8 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 44% headshots. The strongest map is Ancient with a 62% win rate in 34 matches. In 173 of 417 matches the rating was 1.10 or higher (41%), in 154 it was below 0.90. In 317 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: July 2026 at 1.09. ynkesu loses the most ELO on Anubis (−28 ELO, win rate 52%). Things go best in match 4 of the day (+266 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +266 ELO. Improved over the last three months: ELO +144. Got weaker: K/R −0.06, Rating −0.08, ADR −7.7. Unchanged in recent months: Headshots at 44%, Win rate at 56%. Last 30 days: 139 matches, win rate 55%, net ELO +235.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.