yngsamurai

yngsamurai

JP
96 matches tracked 12 matches in 30 days
ELO ▼ 32
3,353
30-day peak: 3,385
Rank EU ▼ 92 places
#1,771 #27 in JP
30 days · before #1,679 · best #1,679
Last updated:

How does yngsamurai play?

K/R 0.85 ADR 86.6 from 96 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+6.0 pp better than 98%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 27%−12 pp better than 5%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%−9 pp better than 8%
AWP share of kills 34%+23 pp better than 98%
K/D 1.24+0.21 better than 93%
Pistol kills per match 3.1
Knife kills 1 in 96 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 18.1%+4.8 pp better than 99%
Rounds with 3K 6.2%+2.1 pp better than 97%
MVPs per match 2.6+0.3 better than 77%
4Ks and aces 10x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 47%
Utility damage per round 1.8−2.3 better than 2%
Enemies flashed per round 0.32+0.02 better than 57%
Rounds with a death 69%−3.0 pp better than 78%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.10, ADR +6.9, Headshots +5 pp, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −175

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.90
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.96. Last 3 months: 0.92 (at the start 0.82).

Patterns

From the last 96 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −49 ELO
23 matches · 48% wins

yngsamurai loses the most ELO from match 5 of the day: −49 ELO, 48% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 50 · Anubis

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
54% better than 59%
0.83 better than 84%
82.1 better than 57%
-
157% of 51 duels better than 99%
133% of 6 situations better than 99%
Dust 224
67% better than 92%
0.91 better than 96%
93.1 better than 92%
-
198% of 49 duels better than 99%
333% of 3 situations better than 99%
Ancient17
53% level
0.85 better than 89%
85.0 better than 66%
-
92% of 59 duels better than 99%
33% of 9 situations better than 38%
Anubis14
50% –
0.87 –
89.6 –
-
63% of 79 duels –
20% of 5 situations –
Nuke7
43% –
0.74 –
82.0 –
-
467% of 3 duels –
150% of 2 situations –
Inferno4
25% –
0.83 –
85.8 –
-
68% of 19 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How yngsamurai plays

Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Utility damage per round at 1.8. That is better than only 2% of players on level 10. On average 19.0 kills per match, 42% of them headshots. The strongest map is Dust 2 with a 67% win rate in 24 matches. In 32 matches with detailed stats: 10 4Ks and 1 aces. yngsamurai loses the most ELO from match 5 of the day (−49 ELO, win rate 48%). Things go best on Dust 2 (+31 ELO, win rate 67%). Improved over the last three months: K/R +0.10, ADR +6.9, Headshots +5 pp, Win rate +10 pp. Got weaker: ELO −175. Last 30 days: 12 matches, win rate 50%, ELO balance −1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.