yngprince

North Korea
On FACEIT since 2024 45 matches tracked 23 matches in 30 days
Last updated:

How does yngprince play?

Rating 0.88 (from 24 matches) K/R 0.62 ADR 70.1 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.23 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 29% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

35% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 35%−16 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so well below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.82−0.21 · Ø 1.03 better than 1%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.4%).

2K rounds 10.9%−2.5 pp · Ø 13.4% better than 4%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 0x 4K, 0 aces in 23 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +16 pp
= Stayed the same
K/R at 0.62, ADR at 68.6, Headshots at 53%
▼ Got worse
Rating −0.28

Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: May 2026 with 0.64. Last 3 months: 0.62 (at the start 0.63). Well below the average (0.74).

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Mirage
  2. Highest rating in a match: 1.36 · Ancient
  3. Most kills in a match: 25 · Ancient

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
24% better than 1%
0.61 better than 4%
69.9 better than 6%
0.80-
41% of 32 duels better than 5%
33% of 3 situations better than 34%
Ancient9
44% -
0.73 -
80.1 -
1.01-
34% of 29 duels -
40% of 5 situations -
Dust 28
38% -
0.51 -
60.7 -
0.71-
30% of 10 duels -
-
Anubis7
43% -
0.59 -
63.6 -
0.89-
25% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yngprince plays

Across 45 matches yngprince averages K/R 0.62 and ADR 70.1; the rating across the 24 rated matches is 0.88. Most room to improve: K/D at 0.82, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.9 kills per match with 54% headshots. In 5 of 24 matches the rating was 1.10 or higher (21%), in 12 it was below 0.90. Best month by rating: October 2026 at 0.87. Improved over the last three months: Win rate +16 pp. Got weaker: Rating −0.28. Unchanged in recent months: K/R at 0.62, ADR at 68.6, Headshots at 53%. Last 30 days: 23 matches, win rate 43%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.