yngi_3

Russia
168 matches tracked 40 matches in 30 days
Last updated:

How does yngi_3 play?

Rating 1.10 K/R 0.81 ADR 88.5 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 167 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 17%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.07+0.10 · Ø 0.97 better than 76%
Pistol kills per match 2.8
Knife kills 1 in 167 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (3.8%).

2K rounds 15.6%+2.8 pp · Ø 12.8% better than 94%
3K rounds 5.6%+1.8 pp · Ø 3.8% better than 96%
MVPs per match 2.7+0.5 · Ø 2.2 better than 93%
4Ks and aces 29x 4K, 6 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 7%
Deaths per round 76%+3 pp · Ø 73% better than 13%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.15, ADR +8.3, Headshots +2 pp, ELO +224
= Stayed the same
Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months: 0.83 (at the start 0.76). Well above the average (0.71).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −22 ELO
21 matches · 57% win rate
On Anubis −18 ELO
37 matches · 51% win rate

yngi_3 loses the most ELO on Nuke: −22 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 2.32 · Anubis
  3. Most kills in a match: 44 · Nuke

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient59
54% better than 65%
0.83 better than 89%
91.5 better than 93%
1.12 better than 84%
51% of 277 duels better than 53%
32% of 28 situations better than 35%
Anubis37
51% better than 53%
0.82 better than 89%
87.6 better than 86%
1.09 better than 77%
46% of 196 duels better than 26%
35% of 20 situations better than 39%
Nuke21
57% better than 59%
0.77 better than 58%
84.7 better than 63%
1.08 better than 61%
48% of 112 duels better than 28%
60% of 15 situations better than 90%
Dust 220
50% right on the average
0.87 better than 96%
96.6 better than 98%
1.20 better than 95%
53% of 98 duels better than 66%
27% of 11 situations better than 23%
Mirage17
47% better than 37%
0.78 better than 74%
87.7 better than 85%
1.09 better than 75%
46% of 90 duels better than 26%
33% of 6 situations better than 37%
Inferno8
50% -
0.61 -
71.4 -
0.80-
44% of 36 duels -
0% of 1 situations -
Cache5
20% -
0.71 -
76.0 -
0.92-
43% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yngi_3 plays

Across 167 matches yngi_3 averages K/R 0.81, ADR 88.5 and a rating of 1.10. Biggest strength: 3K rounds at 5.6%, better than 96% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 13% of level 8 players. Averages 18.4 kills per match with 41% headshots. The strongest map is Nuke with a 57% win rate in 21 matches. In 77 of 167 matches the rating was 1.10 or higher (46%), in 53 it was below 0.90. In 108 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: September 2026 at 1.16. yngi_3 loses the most ELO on Nuke (−22 ELO, win rate 57%). Things go best on Ancient (+34 ELO, win rate 54%). Match no. 1 of the day goes best: 67% win rate, −53 ELO. Improved over the last three months: K/R +0.07, Rating +0.15, ADR +8.3, Headshots +2 pp, ELO +224. Unchanged in recent months: Win rate at 51%. Last 30 days: 40 matches, win rate 40%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.