yk1666

Russia
On FACEIT since 2018 158 matches tracked 123 matches in 30 days
ELO ▲ 283
2,337
30-day peak: 2,337
Rank EU
#89,094
Russia #25,307 in Russia
Last updated:

How does yk1666 play?

Rating 1.01 K/R 0.73 ADR 79.6 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 158 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Strength
Last one alive

50% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 50%+11 pp · Ø 39% better than 94%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 74%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.9
Knife kills 3 in 158 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 31x 4K, 2 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 80.0
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −40 ELO
45 matches · 44% win rate
On Dust 2 −1 ELO
39 matches · 54% win rate
Between 12:00 and 18:00 −75 ELO, win rate 41%
On Fridays ±0 ELO, win rate 41%

yk1666 loses the most ELO on Mirage: −40 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.95 · Mirage
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
44% better than 21%
0.71 better than 33%
79.0 better than 38%
0.99 better than 34%
55% of 244 duels better than 71%
44% of 32 situations better than 69%
Dust 239
54% better than 60%
0.70 better than 30%
77.7 better than 33%
0.95 better than 20%
51% of 202 duels right on the average
63% of 16 situations better than 96%
Anubis25
36% better than 7%
0.76 better than 56%
80.7 better than 47%
1.06 better than 55%
61% of 132 duels better than 89%
33% of 12 situations better than 37%
Ancient19
53% right on the average
0.71 better than 32%
78.8 better than 35%
0.98 better than 31%
41% of 99 duels better than 7%
83% of 6 situations better than 99%
Nuke17
71% better than 92%
0.73 better than 35%
80.4 better than 40%
1.03 better than 40%
49% of 85 duels better than 30%
50% of 6 situations better than 76%
Inferno8
75% -
0.90 -
91.2 -
1.29-
51% of 45 duels -
50% of 4 situations -
Cache5
60% -
0.69 -
76.7 -
0.85-
53% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yk1666 plays

Across 158 matches yk1666 averages K/R 0.73, ADR 79.6 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 54% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 58 of 158 matches the rating was 1.10 or higher (37%), in 58 it was below 0.90. In 137 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. yk1666 loses the most ELO on Mirage (−40 ELO, win rate 44%). Things go best in match 1 of the day (−49 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −49 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 80.0. Last 30 days: 123 matches, win rate 52%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.