yiyuzheng

South Korea
224 matches tracked
Last updated:

How does yiyuzheng play?

Rating 0.88 K/R 0.66 ADR 76.6 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 224 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 33%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Level 5

Compared with 696 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 49%−1 pp · Ø 50% better than 53%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 51%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 10%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.98).

Headshot rate 47%+3 pp · Ø 44% better than 68%
AWP share of kills 13%+3 pp · Ø 10% better than 67%
K/D 0.86−0.12 · Ø 0.98 better than 18%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (3.8%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 44%
3K rounds 2.8%−1.0 pp · Ø 3.8% better than 14%
MVPs per match 1.9−0.3 · Ø 2.2 better than 27%
4Ks and aces 12x 4K, 1 ace in 164 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 29%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 19%
Enemies flashed per round 0.14−0.10 · Ø 0.24 better than 21%
Deaths per round 77%+4 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +4 pp, Win rate +15 pp
= Stayed the same
K/R at 0.67, Rating at 0.88, ADR at 76.5
▼ Got worse
ELO −90

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months: 0.67 (at the start 0.66). Slightly below the average (0.71).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
62 matches · 47% win rate
On Nuke −29 ELO
28 matches · 61% win rate
Between 18:00 and 24:00 +21 ELO, win rate 41%
On Thursdays ±0 ELO, win rate 40%

yiyuzheng loses the most ELO on Mirage: −32 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 1.78 · Dust 2
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
47% better than 41%
0.65 better than 25%
74.8 better than 34%
0.86 better than 14%
48% of 325 duels better than 45%
38% of 29 situations right on the average
Dust 241
49% better than 48%
0.66 better than 32%
77.1 better than 43%
0.90 better than 26%
50% of 210 duels better than 55%
50% of 20 situations better than 81%
Inferno28
39% better than 15%
0.72 better than 63%
82.2 better than 72%
0.97 right on the average
46% of 143 duels better than 31%
31% of 16 situations better than 35%
Nuke28
61% better than 79%
0.69 better than 43%
78.3 better than 56%
0.89 better than 27%
55% of 159 duels better than 81%
25% of 8 situations better than 19%
Ancient26
54% better than 67%
0.71 better than 57%
80.7 better than 65%
0.93 better than 45%
54% of 103 duels better than 81%
0% of 12 situations better than 1%
Anubis21
48% better than 45%
0.59 better than 6%
72.0 better than 17%
0.80 better than 5%
45% of 96 duels better than 31%
50% of 12 situations better than 85%
Cache15
33% -
0.63 -
71.5 -
0.84-
48% of 66 duels -
13% of 8 situations -
Vertigo3
33% -
0.42 -
54.2 -
0.58-
35% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yiyuzheng plays

Across 224 matches yiyuzheng averages K/R 0.66, ADR 76.6 and a rating of 0.88. Biggest strength: Rounds with first kill at 12%, better than 80% of level 5 players. Most room to improve: 3K rounds at 2.8%, better than only 14% of level 5 players. Averages 14.4 kills per match with 47% headshots. The strongest map is Nuke with a 61% win rate in 28 matches. In 51 of 224 matches the rating was 1.10 or higher (23%), in 126 it was below 0.90. In 164 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 0.90. yiyuzheng loses the most ELO on Mirage (−32 ELO, win rate 47%). Things go best on Dust 2 (+145 ELO, win rate 49%). Match no. 4 of the day goes best: 55% win rate, +50 ELO. Improved over the last three months: Headshots +4 pp, Win rate +15 pp. Got weaker: ELO −90. Unchanged in recent months: K/R at 0.67, Rating at 0.88, ADR at 76.5. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.