yikujih

Russia
On FACEIT since 2024 166 matches tracked 11 matches in 30 days
Last updated:

How does yikujih play?

Rating 1.07 (from 129 matches) K/R 0.76 ADR 78.0 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 6%
AWP share of kills 37%+25 pp · Ø 12% better than 98%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 2.5
Knife kills 6 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 15x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 9%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 66%−5 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.07, Rating −0.05, ADR −5.8

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.72 (at the start 0.79). Slightly below the average (0.75).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
33 matches · 42% win rate
In match 1 of the day −25 ELO
34 matches · 41% win rate
Between 18:00 and 24:00 −25 ELO, win rate 38%
On Mondays ±0 ELO, win rate 36%

yikujih loses the most ELO on Ancient: −25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 2.27 · Dust 2
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
60% better than 78%
0.76 better than 54%
80.6 better than 45%
1.03 better than 44%
58% of 141 duels better than 83%
39% of 23 situations better than 53%
Ancient33
42% better than 19%
0.74 better than 43%
75.2 better than 17%
1.02 better than 40%
50% of 98 duels better than 38%
19% of 21 situations better than 10%
Nuke32
59% better than 62%
0.82 better than 76%
82.6 better than 49%
1.17 better than 82%
73% of 90 duels better than 99%
42% of 26 situations better than 54%
Anubis23
43% better than 17%
0.69 better than 21%
71.4 better than 6%
1.06 better than 52%
57% of 75 duels better than 76%
50% of 16 situations better than 77%
Dust 217
47% better than 30%
0.75 better than 53%
77.3 better than 29%
1.07-
45% of 53 duels better than 16%
27% of 11 situations better than 18%
Cache7
43% -
0.68 -
70.9 -
0.94-
55% of 20 duels -
0% of 8 situations -
Inferno4
25% -
0.84 -
83.1 -
1.16-
83% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yikujih plays

Across 166 matches yikujih averages K/R 0.76 and ADR 78.0; the rating across the 129 rated matches is 1.07. Biggest strength: Deaths per round at just 66% (lower is better), better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 41% headshots. The strongest map is Mirage with a 60% win rate in 47 matches. In 61 of 129 matches the rating was 1.10 or higher (47%), in 42 it was below 0.90. In 84 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. yikujih loses the most ELO on Ancient (−25 ELO, win rate 42%). Things go best in match 3 of the day (−25 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate, −25 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.07, Rating −0.05, ADR −5.8. Unchanged in recent months: Win rate at 49%. Last 30 days: 11 matches, win rate 36%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.