yeyo999

Romania
280 matches tracked 107 matches in 30 days
Last updated:

How does yeyo999 play?

Rating 1.04 K/R 0.77 ADR 84.5 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 280 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
AWPerEntryMulti-kills
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 54%+4 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 32%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 24%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (45%).

Headshot rate 36%−9 pp · Ø 45% better than 9%
AWP share of kills 30%+20 pp · Ø 10% better than 96%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.3
Knife kills 21 in 280 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 14.1%+1.1 pp · Ø 13.0% better than 81%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 89%
MVPs per match 2.4+0.2 · Ø 2.2 better than 81%
4Ks and aces 59x 4K, 7 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 47%
Enemies flashed per round 0.23−0.03 · Ø 0.26 better than 46%
Deaths per round 77%+5 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 6 average
Whether yeyo999 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 280 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −48 ELO
32 matches · 41% win rate
On Dust 2 −39 ELO
60 matches · 45% win rate
Between 18:00 and 24:00 −90 ELO, win rate 41%
On Thursdays ±0 ELO, win rate 33%

yeyo999 loses the most ELO in match 3 of the day: −48 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Most kills in a match: 40 · Anubis
  3. Highest rating in a match: 2.29 · Ancient

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis62
52% right on the average
0.85 better than 97%
90.9 better than 97%
1.16 better than 95%
56% of 349 duels better than 83%
41% of 39 situations better than 59%
Mirage61
51% better than 57%
0.76 better than 73%
82.4 better than 71%
1.02 better than 62%
54% of 387 duels better than 78%
37% of 19 situations right on the average
Dust 260
45% better than 33%
0.75 better than 70%
81.2 better than 66%
0.99 right on the average
53% of 365 duels better than 69%
30% of 33 situations better than 30%
Ancient49
53% better than 58%
0.76 better than 75%
84.5 better than 79%
1.01 better than 61%
53% of 277 duels better than 71%
30% of 23 situations better than 31%
Inferno30
47% better than 36%
0.70 right on the average
79.2 better than 51%
0.93 better than 33%
50% of 231 duels better than 53%
33% of 9 situations better than 40%
Cache11
45% -
0.79 -
88.7 -
1.06-
61% of 76 duels -
20% of 5 situations -
Nuke7
57% -
0.82 -
93.5 -
1.11-
51% of 39 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yeyo999 plays

Across 280 matches yeyo999 averages K/R 0.77, ADR 84.5 and a rating of 1.04. Biggest strength: Rounds with first kill at 15%, better than 96% of level 6 players. Most room to improve: Headshot rate at 36%, better than only 9% of level 6 players. Averages 17.1 kills per match with 36% headshots. The strongest map is Ancient with a 53% win rate in 49 matches. In 116 of 280 matches the rating was 1.10 or higher (41%), in 100 it was below 0.90. In 280 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: August 2026 at 1.11. yeyo999 loses the most ELO in match 3 of the day (−48 ELO, win rate 41%). Things go best in match 1 of the day (+101 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +101 ELO. Last 30 days: 107 matches, win rate 53%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.