yewrain

Ukraine
On FACEIT since 2020 231 matches tracked 100 matches in 30 days
Last updated:

How does yewrain play?

Rating 1.14 (from 198 matches) K/R 0.80 ADR 86.7 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 198 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 77%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 7%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 2.9
Knife kills 5 in 231 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so clearly above the average (13.6%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 86%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 41x 4K, 2 aces in 177 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 5.5+1.5 · Ø 4.0 better than 86%
Enemies flashed per round 0.61+0.30 · Ø 0.31 better than 98%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.11, ADR +6.6, Win rate +13 pp, ELO +611
= Stayed the same
Headshots at 42%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −81 ELO
68 matches · 40% win rate
On Mirage −31 ELO
89 matches · 53% win rate
On Mondays ±0 ELO, win rate 35%

yewrain loses the most ELO in match 1 of the day: −81 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Most kills in a match: 52 · Inferno
  3. Highest rating in a match: 2.30 · Dust 2

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
53% right on the average
0.81 better than 74%
87.7 better than 77%
1.11 better than 68%
58% of 399 duels better than 82%
48% of 40 situations better than 78%
Dust 239
51% better than 40%
0.77 better than 58%
79.5 better than 38%
1.17 better than 81%
53% of 141 duels better than 55%
40% of 20 situations better than 54%
Anubis24
42% better than 14%
0.75 right on the average
82.8 better than 55%
1.05 better than 47%
46% of 93 duels better than 17%
60% of 10 situations better than 91%
Inferno24
58% right on the average
0.87 better than 81%
92.9 better than 81%
1.23 better than 78%
59% of 140 duels better than 72%
21% of 14 situations better than 13%
Cache23
70% better than 86%
0.83 better than 67%
93.9 better than 82%
1.20 better than 73%
59% of 122 duels better than 74%
50% of 12 situations better than 74%
Nuke21
52% better than 33%
0.85 better than 81%
92.1 better than 85%
1.13 better than 64%
54% of 103 duels better than 57%
45% of 11 situations better than 64%
Ancient9
44% -
0.72 -
75.0 -
1.05-
46% of 28 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yewrain plays

Across 231 matches yewrain averages K/R 0.80 and ADR 86.7; the rating across the 198 rated matches is 1.14. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 42%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 42% headshots. The strongest map is Cache with a 70% win rate in 23 matches. In 99 of 198 matches the rating was 1.10 or higher (50%), in 57 it was below 0.90. In 177 matches with detailed stats: 41 4Ks and 2 aces. Best month by rating: September 2026 at 1.23. yewrain loses the most ELO in match 1 of the day (−81 ELO, win rate 40%). Things go best in match 3 of the day (+72 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +72 ELO. Improved over the last three months: K/R +0.04, Rating +0.11, ADR +6.6, Win rate +13 pp, ELO +611. Unchanged in recent months: Headshots at 42%. Last 30 days: 100 matches, win rate 57%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.