yes

Martinique
On FACEIT since 2025 156 matches tracked
Last updated:

How does yes play?

Rating 1.06 K/R 0.77 ADR 84.9 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 156 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 31x 4K, 4 aces in 156 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 4%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether yes is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 156 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
24 matches · 38% win rate
Between 12:00 and 18:00 +8 ELO, win rate 44%
On Saturdays +25 ELO, win rate 40%

yes loses the most ELO in match 2 of the day: −25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Anubis
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
55% better than 64%
0.75 better than 57%
81.4 better than 56%
1.02 right on the average
53% of 309 duels better than 64%
28% of 29 situations better than 22%
Anubis45
60% better than 79%
0.84 better than 91%
92.9 better than 94%
1.15 better than 87%
55% of 301 duels better than 71%
55% of 31 situations better than 87%
Dust 235
46% better than 30%
0.75 better than 55%
84.3 better than 66%
1.04 better than 53%
57% of 181 duels better than 80%
35% of 17 situations better than 44%
Cache14
43% -
0.77 -
81.6 -
1.03-
54% of 76 duels -
40% of 5 situations -
Nuke12
58% -
0.72 -
74.5 -
1.02-
52% of 58 duels -
86% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yes plays

Across 156 matches yes averages K/R 0.77, ADR 84.9 and a rating of 1.06. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 45 matches. In 67 of 156 matches the rating was 1.10 or higher (43%), in 56 it was below 0.90. In 156 matches with detailed stats: 31 4Ks and 4 aces. yes loses the most ELO in match 2 of the day (−25 ELO, win rate 38%). Things go best on Anubis (+59 ELO, win rate 60%). From match no. 5 of the day on, things go best: 61% win rate, +55 ELO. Last 30 days: 5 matches, win rate 80%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.