yerm

Brazil
192 matches tracked 18 matches in 30 days
ELO ▼ 37
2,355
30-day peak: 2,392
Rank NA ▼ 107 places
#2,541
BR #1,626 in BR
30 days · prev. #2,434 · best #2,434
Last updated:

How does yerm play?

Rating 1.11 (from 121 matches) K/R 0.80 ADR 86.8 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 121 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 54%+4 pp · Ø 50% better than 72%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 95%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.00).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.13+0.13 · Ø 1.00 better than 80%
Pistol kills per match 2.7
Knife kills 2 in 192 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (13.1%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 86%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 54%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 29x 4K, 2 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 81%
Enemies flashed per round 0.46+0.17 · Ø 0.29 better than 87%
Deaths per round 71%−1 pp · Ø 72% better than 56%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +3 pp, ELO +170
= Stayed the same
K/R at 0.80, ADR at 87.2, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.72).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −68 ELO
23 matches · 30% win rate
Between 6:00 and 12:00 −23 ELO, win rate 43%
On Mondays −99 ELO, win rate 37%

yerm loses the most ELO on Mirage: −68 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Nuke
  2. Most kills in a match: 35 · Nuke
  3. Longest win streak: 11 wins in a row · Nuke

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
45% better than 25%
0.77 better than 64%
85.6 better than 72%
1.05 better than 53%
54% of 279 duels better than 64%
39% of 23 situations better than 54%
Anubis39
62% better than 79%
0.79 better than 73%
85.4 better than 73%
1.12 better than 78%
52% of 221 duels right on the average
44% of 27 situations better than 65%
Nuke34
62% better than 74%
0.79 better than 63%
85.9 better than 71%
1.13 better than 73%
57% of 168 duels better than 74%
44% of 18 situations better than 61%
Mirage23
30% better than 2%
0.77 better than 64%
84.8 better than 70%
0.93-
48% of 133 duels better than 30%
56% of 9 situations better than 90%
Inferno22
64% better than 79%
0.80 better than 67%
88.8 better than 78%
1.20-
56% of 115 duels better than 66%
33% of 9 situations better than 34%
Vertigo17
53% -
0.88 -
91.6 -
1.22-
65% of 84 duels -
50% of 10 situations -
Ancient8
38% -
0.87 -
96.7 -
1.24-
50% of 48 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yerm plays

Across 192 matches yerm averages K/R 0.80 and ADR 86.8; the rating across the 121 rated matches is 1.11. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 48% headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 62 of 121 matches the rating was 1.10 or higher (51%), in 33 it was below 0.90. In 121 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.22. yerm loses the most ELO on Mirage (−68 ELO, win rate 30%). Things go best on Dust 2 (+159 ELO, win rate 45%). Match no. 1 of the day goes best: 57% win rate, +123 ELO. Improved over the last three months: Win rate +3 pp, ELO +170. Unchanged in recent months: K/R at 0.80, ADR at 87.2, Headshots at 48%. Last 30 days: 18 matches, win rate 39%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.