yellow_speed

Kazakhstan
61 matches tracked
Last updated:

How does yellow_speed play?

Rating 1.02 K/R 0.76 ADR 85.3 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average.
EntryHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 4%
Clutch 1v2 won 27%+4 pp · Ø 23% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (45%).

Headshot rate 60%+15 pp · Ø 45% better than 99%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 0.99−0.01 · Ø 1.00 better than 62%
Pistol kills per match 3.0
Knife kills 2 in 61 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.1%).

2K rounds 16.6%+3.5 pp · Ø 13.1% better than 99%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 77%
MVPs per match 2.7+0.5 · Ø 2.2 better than 97%
4Ks and aces 8x 4K, 1 ace in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 3.1−0.9 · Ø 4.0 better than 27%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 18%
Deaths per round 77%+5 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.14, Rating +0.19, ADR +11.5
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −3 pp

Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Last 3 months: 0.81 (at the start 0.67). Clearly above the average (0.72).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 40 · Nuke
  3. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
52% better than 56%
0.77 better than 77%
86.2 better than 85%
1.03 better than 69%
52% of 137 duels better than 64%
25% of 16 situations better than 17%
Dust 212
50% -
0.78 -
86.8 -
1.06-
47% of 94 duels -
23% of 13 situations -
Inferno9
78% -
0.85 -
90.8 -
1.14-
56% of 63 duels -
50% of 2 situations -
Ancient6
33% -
0.73 -
78.8 -
0.93-
40% of 35 duels -
25% of 4 situations -
Nuke6
17% -
0.70 -
80.6 -
0.91-
52% of 46 duels -
60% of 5 situations -
Anubis5
60% -
0.70 -
79.0 -
0.85-
50% of 38 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yellow_speed plays

Across 61 matches yellow_speed averages K/R 0.76, ADR 85.3 and a rating of 1.02. Biggest strength: Headshot rate at 60%, better than 99% of level 6 players. Most room to improve: Clutch 1v1 won at 24%, better than only 4% of level 6 players. Averages 17.3 kills per match with 60% headshots. The strongest map is Mirage with a 52% win rate in 21 matches. In 23 of 61 matches the rating was 1.10 or higher (38%), in 24 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 1 ace. Things go best on Mirage (+26 ELO, win rate 52%). Improved over the last three months: K/R +0.14, Rating +0.19, ADR +11.5. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 49%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.