yeleSss

Kazakhstan
On FACEIT since 2021 147 matches tracked 81 matches in 30 days
ELO ▲ 22
2,928
30-day peak: 2,928
Rank EU
#10,858
Kazakhstan #365 in Kazakhstan
Last updated:

How does yeleSss play?

Rating 1.31 K/R 0.93 ADR 95.5 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 147 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 31% good 1.10 to 1.29 24% normal 0.90 to 1.09 14% weak 0.75 to 0.89 6% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (41%).

Clutch 1v1 won 33%−8 pp · Ø 41% better than 20%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.35+0.30 · Ø 1.05 better than 97%
Pistol kills per match 3.9
Knife kills 3 in 147 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (4.3%).

2K rounds 17.0%+3.4 pp · Ø 13.6% better than 97%
3K rounds 6.8%+2.5 pp · Ø 4.3% better than 98%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 49x 4K, 5 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 63%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 68%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 72%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether yeleSss is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 139 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.92
JulAugSepOct

Best month: September 2026 with 1.00.

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
22 matches · 50% win rate
On Mirage −24 ELO
33 matches · 48% win rate
Between 18:00 and 24:00 −103 ELO, win rate 49%
On Saturdays ±0 ELO, win rate 48%

yeleSss loses the most ELO on Anubis: −30 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Ancient
  2. Highest rating in a match: 3.14 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
48% better than 28%
0.88 better than 92%
93.4 better than 92%
1.20 better than 88%
60% of 151 duels better than 89%
39% of 18 situations better than 52%
Dust 232
63% better than 82%
0.86 better than 89%
92.8 better than 90%
1.25 better than 92%
64% of 128 duels better than 95%
39% of 18 situations better than 51%
Ancient30
63% better than 80%
0.93 better than 97%
91.4 better than 86%
1.32 better than 98%
61% of 127 duels better than 90%
42% of 12 situations better than 59%
Anubis22
50% better than 36%
0.98 better than 99%
98.2 better than 98%
1.39 better than 99%
68% of 87 duels better than 99%
29% of 14 situations better than 25%
Inferno16
44% better than 11%
0.93 better than 93%
97.1 better than 90%
1.32 better than 92%
61% of 79 duels better than 81%
33% of 9 situations better than 35%
Nuke9
56% -
1.10 -
110.9 -
1.53-
63% of 49 duels -
25% of 4 situations -
Cache5
60% -
1.17 -
109.2 -
1.65-
62% of 26 duels -
0% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yeleSss plays

Across 147 matches yeleSss averages K/R 0.93, ADR 95.5 and a rating of 1.31. Biggest strength: Rating at 1.31, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 20.6 kills per match with 52% headshots. The strongest map is Dust 2 with a 63% win rate in 32 matches. In 102 of 147 matches the rating was 1.10 or higher (69%), in 24 it was below 0.90. In 139 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: September 2026 at 1.41. yeleSss loses the most ELO on Anubis (−30 ELO, win rate 50%). Things go best on Dust 2 (+32 ELO, win rate 63%). Match no. 2 of the day goes best: 62% win rate. Last 30 days: 81 matches, win rate 56%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.