yeda

Brazil
On FACEIT since 2021 160 matches tracked 23 matches in 30 days
ELO ▲ 110
2,989
30-day peak: 3,014
Rank SA ▲ 67 places
#195
Brazil #137 in Brazil
30 days · prev. #262 · best #177
Last updated:

How does yeda play?

Rating 1.14 (from 155 matches) K/R 0.79 ADR 84.3 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 155 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 20% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 34%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 2.9
Knife kills 8 in 160 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 20%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 22x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, ELO +65
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.09, Rating −0.11, ADR −6.6

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.91. Last 3 months: 0.75 (at the start 0.84). Right on the average (0.75).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −17 ELO
35 matches · 49% win rate

yeda loses the most ELO on Dust 2: −17 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 40 · Dust 2
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
56% better than 62%
0.81 better than 74%
85.5 better than 68%
1.15 better than 79%
59% of 281 duels better than 86%
49% of 37 situations better than 79%
Dust 235
49% better than 32%
0.81 better than 75%
85.9 better than 71%
1.15 better than 76%
52% of 128 duels right on the average
27% of 22 situations better than 19%
Ancient16
63% better than 80%
0.82 better than 78%
93.1 better than 90%
1.18 better than 85%
57% of 72 duels better than 77%
25% of 8 situations better than 19%
Nuke13
46% -
0.74 -
74.5 -
1.05-
51% of 49 duels -
50% of 6 situations -
Anubis12
58% -
0.84 -
89.1 -
1.22-
68% of 44 duels -
44% of 9 situations -
Inferno11
36% -
0.62 -
68.2 -
0.94-
44% of 43 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yeda plays

Across 160 matches yeda averages K/R 0.79 and ADR 84.3; the rating across the 155 rated matches is 1.14. Biggest strength: Headshot rate at 59%, better than 88% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 59% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 78 of 155 matches the rating was 1.10 or higher (50%), in 50 it was below 0.90. In 84 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: June 2026 at 1.29. yeda loses the most ELO on Dust 2 (−17 ELO, win rate 49%). Things go best on Mirage (+103 ELO, win rate 56%). Match no. 2 of the day goes best: 67% win rate, +35 ELO. Improved over the last three months: Headshots +3 pp, ELO +65. Got weaker: K/R −0.09, Rating −0.11, ADR −6.6. Unchanged in recent months: Win rate at 53%. Last 30 days: 23 matches, win rate 57%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.