ye1

MN
On FACEIT since 2022 211 matches tracked 67 matches in 30 days
ELO ▲ 58
2,081
30-day peak: 2,187
Rank OCE ▲ 199 places
#974
#31 in MN
30 days · before #1,173 · best #817
Last updated:

How does ye1 play?

Rating 1.11 (from 147 matches) K/R 0.80 ADR 86.5 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 147 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 51%0 pp level

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 4%−7 pp better than 25%
K/D 1.08+0.04 better than 64%
Pistol kills per match 3.1
Knife kills 16 in 211 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.4 pp better than 80%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 37x 4K, 5 aces in 143 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 37%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.17−0.13 better than 15%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ADR +4.3, ELO +68
= Stayed the same
K/R at 0.80, Headshots at 62%, Win rate at 50%
▼ Got worse
Rating −0.11

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.78).

Patterns

From the last 211 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −18 ELO
30 matches · 53% wins
On Mirage −10 ELO
61 matches · 48% wins
On Fridays −42 ELO, win rate 41%

ye1 loses the most ELO on Inferno: −18 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.57 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 52 · Inferno
  4. Reached level 10 · Dust 2
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
48% better than 35%
0.81 better than 78%
87.1 better than 78%
1.16 better than 84%
53% of 320 duels better than 59%
43% of 28 situations better than 64%
Dust 242
48% better than 35%
0.75 better than 53%
83.8 better than 64%
0.99 better than 34%
48% of 232 duels better than 31%
55% of 22 situations better than 89%
Ancient41
56% better than 60%
0.82 better than 83%
87.4 better than 78%
1.10 better than 74%
54% of 212 duels better than 62%
41% of 22 situations better than 57%
Inferno30
53% level
0.84 better than 82%
90.9 better than 82%
1.16 better than 78%
55% of 148 duels better than 61%
27% of 11 situations better than 26%
Anubis13
38% -
0.73 -
79.0 -
1.01-
39% of 54 duels -
67% of 3 situations -
Nuke11
64% -
0.84 -
88.2 -
1.21-
49% of 63 duels -
43% of 7 situations -
Cache10
50% -
0.74 -
83.6 -
1.25-
55% of 58 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ye1 plays

Across 211 matches ye1 averages K/R 0.80 and ADR 86.5; the rating across the 147 rated matches is 1.11. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Utility damage per round at 2.4. That is better than only 8% of players on level 10. On average 17.6 kills per match, 61% of them headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 73 of 147 matches the rating was 1.10 or higher (50%), in 48 it was below 0.90. In 143 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: July 2026 at 1.22. ye1 loses the most ELO on Inferno (−18 ELO, win rate 53%). Things go best on Ancient (+42 ELO, win rate 56%). Improved over the last three months: ADR +4.3, ELO +68. Got weaker: Rating −0.11. Unchanged in recent months: K/R at 0.80, Headshots at 62%, Win rate at 50%. Last 30 days: 67 matches, win rate 57%, ELO balance +17.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.