yddaP-

Poland
On FACEIT since 2019 118 matches tracked 49 matches in 30 days
ELO ▲ 25
2,517
30-day peak: 2,568
Rank EU
#49,790
Poland #2,564 in Poland
Last updated:

How does yddaP- play?

Rating 1.16 K/R 0.81 ADR 88.2 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 118 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 46%−5 pp · Ø 51% better than 24%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.21+0.17 · Ø 1.04 better than 89%
Pistol kills per match 3.3
Knife kills 1 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 84%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 16x 4K, 1 ace in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.300.00 · Ø 0.30 right on the average
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether yddaP- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.88
JulAugSepOct

Best month: October 2026 with 0.88.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +23 ELO
40 matches · 40% win rate

yddaP- loses the most ELO in match 1 of the day: +23 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.87 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
65% better than 90%
0.84 better than 86%
91.1 better than 88%
1.18 better than 86%
60% of 176 duels better than 90%
37% of 35 situations better than 43%
Dust 230
47% better than 30%
0.78 better than 65%
86.8 better than 75%
1.15 better than 78%
59% of 111 duels better than 85%
40% of 20 situations better than 55%
Anubis17
41% better than 16%
0.80 better than 74%
84.1 better than 64%
1.13 better than 76%
62% of 53 duels better than 94%
24% of 17 situations better than 15%
Ancient11
64% -
0.70 -
81.4 -
1.01-
55% of 44 duels -
20% of 5 situations -
Inferno4
50% -
0.94 -
101.1 -
1.36-
58% of 12 duels -
33% of 3 situations -
Cache3
0% -
0.74 -
78.5 -
1.01-
43% of 7 duels -
50% of 4 situations -
Nuke3
100% -
0.88 -
88.7 -
1.37-
44% of 9 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yddaP- plays

Across 118 matches yddaP- averages K/R 0.81, ADR 88.2 and a rating of 1.16. Biggest strength: Opening duels won at 58%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 46% headshots. The strongest map is Mirage with a 65% win rate in 49 matches. In 64 of 118 matches the rating was 1.10 or higher (54%), in 33 it was below 0.90. In 95 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.26. yddaP- loses the most ELO in match 1 of the day (+23 ELO, win rate 40%). Things go best on Mirage (+39 ELO, win rate 65%). Match no. 2 of the day goes best: 60% win rate, −1 ELO. Last 30 days: 49 matches, win rate 47%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.