ybrnb

Sweden
On FACEIT since 2022 5 matches tracked
ELO ▲ 594
2,695
30-day peak: 2,769
Rank SEA ▲ 141 places
#509
Sweden #2 in Sweden
30 days · prev. #650 · best #509
Last updated:

How does ybrnb play?

Rating 1.52 K/R 1.10 ADR 115.5 from 5 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.52
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 127 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 8% very weak below 0.75 9%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 63% no comparison

Clutch

Last one alive
Clutch 1v1 won 71% no comparison
Clutch kills per match 2.0 no comparison

Weapons and aim

Where do the kills come from?
Headshot rate 49% no comparison
AWP share of kills 14% no comparison
K/D 1.58 no comparison
Pistol kills per match 1.9
Knife kills 1 in 127 matches

Impact

Damage and big rounds
2K rounds 16.0% no comparison
3K rounds 8.5% no comparison
MVPs per match 3.4 no comparison
4Ks and aces 3x 4K, 0 aces in 5 matches

Utility and deaths

Nades, flashes and deaths
Utility hit rate 25% no comparison
Utility damage per round 3.3 no comparison
Enemies flashed per round 0.14 no comparison
Deaths per round 69% no comparison

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −42 ELO
33 matches · 64% win rate

ybrnb loses the most ELO on Ancient: −42 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 2.53 · Dust 2
  3. Longest win streak: 22 wins in a row · Ancient

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
85% better than 99%
0.96 better than 98%
96.5 better than 96%
1.35 better than 98%
65% of 259 duels better than 97%
54% of 26 situations better than 88%
Ancient33
64% better than 83%
0.86 better than 90%
93.5 better than 91%
1.15 better than 80%
62% of 196 duels better than 93%
41% of 17 situations better than 59%
Nuke14
79% -
0.82 -
82.9 -
1.15-
54% of 65 duels -
62% of 13 situations -
Anubis13
62% -
0.82 -
86.0 -
1.14-
57% of 74 duels -
63% of 8 situations -
Mirage7
71% -
0.75 -
80.3 -
0.98-
51% of 43 duels -
0% of 3 situations -
Cache3
0% -
0.66 -
65.6 -
0.84-
53% of 17 duels -
100% of 1 situations -
Vertigo3
67% -
1.04 -
105.3 -
1.43-
75% of 4 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ybrnb plays

Across 5 matches ybrnb averages K/R 1.10, ADR 115.5 and a rating of 1.52. Averages 20.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 85% win rate in 52 matches. In 75 of 127 matches the rating was 1.10 or higher (59%), in 22 it was below 0.90. In 5 matches with detailed stats: 3 4Ks and 0 aces. ybrnb loses the most ELO on Ancient (−42 ELO, win rate 64%). Things go best on Dust 2 (+101 ELO, win rate 85%). From match no. 5 of the day on, things go best: 78% win rate, −5 ELO. Last 30 days: 5 matches, win rate 60%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.