ybrnb
Opening
Clutch
Weapons and aim
Impact
Utility and deaths
Patterns
From the last 127 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ybrnb loses the most ELO on Ancient: −42 ELO, 64% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Ancient
- Highest rating in a match: 2.53 · Dust 2
- Longest win streak: 22 wins in a row · Ancient
Maps in detail
from the last 127 matchesCompared with players on the same level who have at least 15 matches on the map.
How ybrnb plays
Across 5 matches ybrnb averages K/R 1.10, ADR 115.5 and a rating of 1.52. Averages 20.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 85% win rate in 52 matches. In 75 of 127 matches the rating was 1.10 or higher (59%), in 22 it was below 0.90. In 5 matches with detailed stats: 3 4Ks and 0 aces. ybrnb loses the most ELO on Ancient (−42 ELO, win rate 64%). Things go best on Dust 2 (+101 ELO, win rate 85%). From match no. 5 of the day on, things go best: 78% win rate, −5 ELO. Last 30 days: 5 matches, win rate 60%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.