yaxochu10

Russia
On FACEIT since 2026 87 matches tracked 67 matches in 30 days
Last updated:

How does yaxochu10 play?

Rating 1.17 K/R 0.84 ADR 90.7 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.58 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 87 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 91%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.13+0.08 · Ø 1.05 better than 70%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 70%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 35x 4K, 6 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.10−0.21 · Ø 0.31 better than 3%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether yaxochu10 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 87 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −25 ELO
29 matches · 52% win rate
On Mirage −23 ELO
31 matches · 68% win rate
On Mondays −23 ELO, win rate 52%

yaxochu10 loses the most ELO from match 5 of the day: −25 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 3.38 · Mirage

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
68% better than 95%
0.89 better than 93%
94.7 better than 94%
1.29 better than 96%
51% of 181 duels better than 42%
38% of 16 situations right on the average
Dust 223
61% better than 77%
0.81 better than 75%
90.7 better than 86%
1.13 better than 71%
51% of 110 duels better than 43%
44% of 9 situations better than 66%
Anubis11
64% -
0.80 -
88.3 -
1.07-
50% of 58 duels -
20% of 10 situations -
Ancient7
43% -
0.81 -
83.8 -
1.11-
64% of 28 duels -
33% of 3 situations -
Cache6
33% -
0.66 -
78.1 -
0.88-
57% of 30 duels -
50% of 6 situations -
Nuke5
40% -
0.93 -
96.3 -
1.30-
52% of 31 duels -
0% of 1 situations -
Inferno4
50% -
0.83 -
89.9 -
1.10-
45% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yaxochu10 plays

Across 87 matches yaxochu10 averages K/R 0.84, ADR 90.7 and a rating of 1.17. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 18.4 kills per match with 60% headshots. The strongest map is Mirage with a 68% win rate in 31 matches. In 44 of 87 matches the rating was 1.10 or higher (51%), in 27 it was below 0.90. In 87 matches with detailed stats: 35 4Ks and 6 aces. yaxochu10 loses the most ELO from match 5 of the day (−25 ELO, win rate 52%). Last 30 days: 67 matches, win rate 57%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.