yatreepsite

Armenia
140 matches tracked
Last updated:

How does yatreepsite play?

Rating 1.03 K/R 0.76 ADR 82.1 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 140 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
AWPerClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 9

Compared with 1,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 14%
AWP share of kills 36%+25 pp · Ø 11% better than 99%
K/D 1.01+0.01 · Ø 1.00 better than 53%
Pistol kills per match 2.4
Knife kills 3 in 140 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.4%+1.2 pp · Ø 13.2% better than 80%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 12x 4K, 3 aces in 119 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 48%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 47%
▼ Got worse
K/R −0.10, Rating −0.14, ADR −8.7, Headshots −2 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.74 (at the start 0.84). Just above the average (0.72).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −15 ELO
45 matches · 58% win rate
In match 3 of the day ±0 ELO
21 matches · 38% win rate
Between 18:00 and 24:00 +66 ELO, win rate 42%
On Mondays +27 ELO, win rate 39%

yatreepsite loses the most ELO on Dust 2: −15 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 2.65 · Nuke
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
58% better than 75%
0.79 better than 78%
85.5 better than 77%
1.06 better than 66%
53% of 350 duels better than 63%
50% of 26 situations better than 80%
Mirage30
43% better than 23%
0.77 better than 70%
84.1 better than 72%
1.04 better than 61%
51% of 196 duels right on the average
58% of 19 situations better than 93%
Nuke18
33% better than 4%
0.75 better than 55%
76.1 better than 31%
1.01 better than 44%
45% of 117 duels better than 17%
43% of 14 situations better than 61%
Ancient16
69% better than 92%
0.77 better than 73%
84.5 better than 76%
1.00 right on the average
53% of 130 duels better than 61%
38% of 8 situations better than 47%
Anubis16
38% better than 16%
0.79 better than 81%
85.0 better than 78%
1.09 better than 78%
50% of 124 duels better than 43%
60% of 10 situations better than 92%
Inferno4
25% -
0.63 -
75.8 -
0.87-
52% of 29 duels -
100% of 1 situations -
Cache3
33% -
0.72 -
79.4 -
0.94-
39% of 18 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yatreepsite plays

Across 140 matches yatreepsite averages K/R 0.76, ADR 82.1 and a rating of 1.03. Biggest strength: Rounds with first kill at 18%, better than 99% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 16.5 kills per match with 41% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 56 of 140 matches the rating was 1.10 or higher (40%), in 52 it was below 0.90. In 119 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: June 2026 at 1.15. yatreepsite loses the most ELO on Dust 2 (−15 ELO, win rate 58%). Things go best on Mirage (+5 ELO, win rate 43%). Match no. 2 of the day goes best: 62% win rate. Got weaker: K/R −0.10, Rating −0.14, ADR −8.7, Headshots −2 pp. Unchanged in recent months: Win rate at 47%. Last 30 days: 1 matches, win rate 0%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.