yasuraoka666

LV
On FACEIT since 2024 30 matches tracked
Last updated:

How does yasuraoka666 play?

Rating 0.90 (from 9 matches) K/R 0.74 ADR 79.4 from 30 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 44%
Rating from 9 of 30 matches
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
ClutcherMulti-kills
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 57%+6 pp better than 88%

Clutch

Strength
Last one alive
Clutch 1v1 won 56%+17 pp better than 99%
Clutch 1v2 won 53%+32 pp better than 99%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 35%
AWP share of kills 19%+8 pp better than 83%
K/D 1.09+0.06 better than 68%
Pistol kills per match 3.6
Knife kills 1 in 30 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 3.4%−0.7 pp better than 20%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 6x 4K, 3 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 2.1−2.0 better than 5%
Enemies flashed per round 0.25−0.05 better than 38%
Rounds with a death 68%−3 pp better than 85%

Patterns

From the last 30 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.39 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 30 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis9
56% -
0.75 -
81.1 -
0.94-
49% of 35 duels -
50% of 6 situations -
Dust 27
86% -
0.76 -
79.7 -
0.95-
55% of 33 duels -
75% of 4 situations -
Ancient5
60% -
0.76 -
78.9 -
-
76% of 17 duels -
33% of 3 situations -
Nuke5
60% -
0.66 -
78.2 -
0.61-
60% of 25 duels -
100% of 2 situations -
Cache4
25% -
0.79 -
78.1 -
1.18-
59% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yasuraoka666 plays

Across 30 matches yasuraoka666 averages K/R 0.74 and ADR 79.4; the rating across the 9 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 56%. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 2.1. That is better than only 5% of players on level 10. On average 16.1 kills per match, 48% of them headshots. In 30 matches with detailed stats: 6 4Ks and 3 aces. Best month by rating: August 2026 at 0.90.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.