yarushiro

Ukraine
On FACEIT since 2017 258 matches tracked 66 matches in 30 days
ELO ▲ 275
3,078
30-day peak: 3,078
Rank EU ▲ 4,012 places
#5,966
Ukraine #353 in Ukraine
30 days · prev. #9,978 · best #5,891
Last updated:

How does yarushiro play?

Rating 1.11 (from 221 matches) K/R 0.80 ADR 86.7 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 221 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.2−0.3 · Ø 1.5 better than 12%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.08+0.03 · Ø 1.05 better than 49%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 50x 4K, 6 aces in 198 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 11%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.10, Rating +0.22, ADR +11.7, Win rate +3 pp, ELO +139
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.82 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −232 ELO
65 matches · 48% win rate
On Anubis −187 ELO
40 matches · 40% win rate
Between 0:00 and 6:00 −209 ELO, win rate 48%
On Mondays −112 ELO, win rate 46%

yarushiro loses the most ELO in match 1 of the day: −232 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Dust 2
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Highest rating in a match: 2.39 · Mirage

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
60% better than 72%
0.85 better than 85%
89.8 better than 83%
1.20 better than 85%
58% of 403 duels better than 80%
32% of 25 situations better than 28%
Dust 271
51% better than 35%
0.77 better than 55%
84.8 better than 63%
1.07 better than 47%
55% of 354 duels better than 64%
37% of 27 situations better than 42%
Anubis40
40% better than 9%
0.79 better than 67%
86.6 better than 73%
1.08 better than 56%
52% of 202 duels better than 46%
38% of 16 situations better than 48%
Cache20
80% better than 96%
0.81 better than 57%
88.5 better than 65%
1.11 better than 47%
57% of 134 duels better than 60%
25% of 8 situations better than 19%
Ancient16
44% better than 16%
0.71 better than 27%
79.9 better than 37%
0.93-
43% of 65 duels better than 8%
50% of 6 situations better than 79%
Inferno14
29% -
0.83 -
84.3 -
1.15-
48% of 96 duels -
67% of 3 situations -
Nuke7
57% -
0.77 -
92.6 -
1.03-
57% of 44 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yarushiro plays

Across 258 matches yarushiro averages K/R 0.80 and ADR 86.7; the rating across the 221 rated matches is 1.11. Biggest strength: Rounds with first kill at 15%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 47% headshots. The strongest map is Cache with a 80% win rate in 20 matches. In 101 of 221 matches the rating was 1.10 or higher (46%), in 75 it was below 0.90. In 198 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: August 2026 at 1.16. yarushiro loses the most ELO in match 1 of the day (−232 ELO, win rate 48%). Things go best on Cache (+176 ELO, win rate 80%). Match no. 3 of the day goes best: 63% win rate, −43 ELO. Improved over the last three months: K/R +0.10, Rating +0.22, ADR +11.7, Win rate +3 pp, ELO +139. Unchanged in recent months: Headshots at 47%. Last 30 days: 66 matches, win rate 58%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.