yarrd666

Italy
On FACEIT since 2020 175 matches tracked 40 matches in 30 days
Last updated:

How does yarrd666 play?

Rating 1.28 K/R 0.90 ADR 95.2 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 175 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 38% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.32+0.28 · Ø 1.04 better than 97%
Pistol kills per match 3.4
Knife kills 1 in 175 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.4).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 96%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 3.2+0.8 · Ø 2.4 better than 97%
4Ks and aces 34x 4K, 7 aces in 146 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 92%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 95%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +365
= Stayed the same
ADR at 94.6
▼ Got worse
K/R −0.04, Rating −0.07

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: June 2026 with 1.08. Last 3 months: 0.89 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −19 ELO
49 matches · 53% win rate
On Mirage −8 ELO
55 matches · 44% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 41%
On Wednesdays −21 ELO, win rate 40%

yarrd666 loses the most ELO on Ancient: −19 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Anubis
  2. Highest rating in a match: 2.53 · Ancient
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
44% better than 17%
0.86 better than 89%
90.8 better than 87%
1.22 better than 91%
58% of 284 duels better than 83%
34% of 32 situations better than 36%
Ancient49
53% right on the average
0.86 better than 90%
93.6 better than 91%
1.19 better than 88%
56% of 252 duels better than 70%
45% of 29 situations better than 70%
Anubis36
67% better than 89%
1.00 better than 99%
104.9 better than 99%
1.45 better than 99%
63% of 130 duels better than 96%
50% of 26 situations better than 77%
Nuke24
75% better than 96%
0.98 better than 98%
99.4 better than 98%
1.40 better than 99%
68% of 103 duels better than 98%
42% of 19 situations better than 55%
Dust 24
75% -
0.70 -
80.9 -
1.04-
50% of 16 duels -
0% of 3 situations -
Inferno4
0% -
0.75 -
75.7 -
1.07-
63% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yarrd666 plays

Across 175 matches yarrd666 averages K/R 0.90, ADR 95.2 and a rating of 1.28. Biggest strength: Rating at 1.28, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 19.7 kills per match with 51% headshots. The strongest map is Nuke with a 75% win rate in 24 matches. In 122 of 175 matches the rating was 1.10 or higher (70%), in 25 it was below 0.90. In 146 matches with detailed stats: 34 4Ks and 7 aces. Best month by rating: June 2026 at 1.58. yarrd666 loses the most ELO on Ancient (−19 ELO, win rate 53%). Things go best on Anubis (+24 ELO, win rate 67%). Match no. 3 of the day goes best: 61% win rate, +24 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +365. Got weaker: K/R −0.04, Rating −0.07. Unchanged in recent months: ADR at 94.6. Last 30 days: 40 matches, win rate 58%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.