yarm0Ia

Ukraine
On FACEIT since 2023 379 matches tracked 102 matches in 30 days
ELO ▲ 225
3,043
30-day peak: 3,280
Rank EU ▼ 4,079 places
#6,103
Ukraine #387 in Ukraine
30 days · prev. #2,024 · best #2,024
Last updated:
Next update possible in 1h 4m

How does yarm0Ia play?

Rating 1.04 K/R 0.74 ADR 78.3 from 379 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 379 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 30%+18 pp · Ø 12% better than 92%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 2.5
Knife kills 3 in 379 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 46x 4K, 3 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.3−1.6 · Ø 3.9 better than 8%
Enemies flashed per round 0.14−0.18 · Ø 0.32 better than 5%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +111
= Stayed the same
K/R at 0.74, Rating at 1.04, ADR at 78.3
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 379 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −268 ELO
113 matches · 45% win rate
On Anubis −121 ELO
76 matches · 45% win rate
Between 6:00 and 12:00 +90 ELO, win rate 45%
On Mondays −88 ELO, win rate 44%

yarm0Ia loses the most ELO on Mirage: −268 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.84 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 379 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
45% better than 14%
0.76 right on the average
79.4 better than 35%
1.06 better than 47%
60% of 590 duels better than 87%
38% of 72 situations better than 47%
Dust 291
56% better than 54%
0.73 better than 36%
76.7 better than 23%
1.05 better than 41%
59% of 530 duels better than 81%
37% of 65 situations better than 42%
Anubis76
45% better than 19%
0.76 better than 53%
80.3 better than 43%
1.07 better than 52%
57% of 385 duels better than 75%
33% of 45 situations better than 36%
Ancient63
60% better than 67%
0.71 better than 26%
77.1 better than 23%
1.00 better than 28%
53% of 365 duels right on the average
46% of 35 situations better than 71%
Nuke34
68% better than 82%
0.72 better than 27%
76.4 better than 20%
1.00 better than 22%
52% of 177 duels better than 43%
40% of 15 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How yarm0Ia plays

Across 379 matches yarm0Ia averages K/R 0.74, ADR 78.3 and a rating of 1.04. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Nuke with a 68% win rate in 34 matches. In 158 of 379 matches the rating was 1.10 or higher (42%), in 126 it was below 0.90. In 314 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. yarm0Ia loses the most ELO on Mirage (−268 ELO, win rate 45%). Things go best on Ancient (+374 ELO, win rate 60%). Improved over the last three months: Headshots +3 pp, ELO +111. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.04, ADR at 78.3. Last 30 days: 102 matches, win rate 54%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.