yaqzheed

Russia
On FACEIT since 2026 205 matches tracked 69 matches in 30 days
ELO ▲ 528
2,136
30-day peak: 2,136
Rank EU
#163,230
Russia #46,273 in Russia
Last updated:

How does yaqzheed play?

Rating 1.02 K/R 0.76 ADR 82.9 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 205 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 3.4
Zeus kills1 in 205 matches
Knife kills 9 in 205 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 42x 4K, 4 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 77%+5 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
ADR at 82.7
▼ Got worse
K/R −0.05, Rating −0.06, Win rate −6 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
33 matches · 48% win rate
On Ancient −23 ELO
23 matches · 48% win rate
On Sundays +26 ELO, win rate 44%

yaqzheed loses the most ELO on Anubis: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.63 · Anubis
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
50% right on the average
0.79 better than 74%
85.2 better than 73%
1.05 better than 59%
55% of 526 duels better than 72%
28% of 40 situations better than 21%
Anubis33
48% better than 40%
0.78 better than 72%
86.2 better than 79%
1.07 better than 65%
53% of 182 duels better than 60%
25% of 16 situations better than 21%
Dust 225
48% better than 37%
0.73 better than 46%
80.0 better than 46%
0.99 better than 36%
54% of 127 duels better than 65%
41% of 17 situations better than 60%
Ancient23
48% better than 37%
0.75 better than 53%
79.4 better than 39%
0.99 better than 35%
51% of 111 duels right on the average
30% of 10 situations better than 31%
Inferno15
67% better than 90%
0.70 better than 24%
75.9 better than 19%
0.94 better than 14%
51% of 100 duels better than 35%
67% of 9 situations better than 97%
Nuke15
40% better than 12%
0.70 better than 26%
80.6 better than 40%
0.93 better than 13%
43% of 93 duels better than 9%
22% of 9 situations better than 13%
Cache4
0% -
0.78 -
83.4 -
1.03-
52% of 27 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yaqzheed plays

Across 205 matches yaqzheed averages K/R 0.76, ADR 82.9 and a rating of 1.02. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 70 of 205 matches the rating was 1.10 or higher (34%), in 76 it was below 0.90. In 164 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: June 2026 at 1.07. yaqzheed loses the most ELO on Anubis (−25 ELO, win rate 48%). Things go best on Dust 2 (+53 ELO, win rate 48%). Match no. 4 of the day goes best: 67% win rate. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.05, Rating −0.06, Win rate −6 pp. Unchanged in recent months: ADR at 82.7. Last 30 days: 69 matches, win rate 57%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.