yap00_00

Russia
164 matches tracked
Last updated:

How does yap00_00 play?

Rating 1.07 K/R 0.75 ADR 79.6 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 164 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More 1v1 and 1v2 wins than the level 5 average.
AWPerClutcher
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 58%+9 pp · Ø 49% better than 97%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 38%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 21%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (0.97).

Headshot rate 35%−9 pp · Ø 44% better than 10%
AWP share of kills 30%+19 pp · Ø 11% better than 95%
K/D 1.11+0.14 · Ø 0.97 better than 92%
Pistol kills per match 2.6
Knife kills 5 in 164 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (12.7%).

2K rounds 15.8%+3.1 pp · Ø 12.7% better than 98%
3K rounds 4.3%+0.6 pp · Ø 3.7% better than 78%
MVPs per match 2.3+0.2 · Ø 2.1 better than 76%
4Ks and aces 12x 4K, 0 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 50%
Enemies flashed per round 0.24−0.01 · Ø 0.25 better than 52%
Deaths per round 68%−5 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.07, Rating +0.07, Headshots +3 pp
= Stayed the same
ADR at 81.1, Win rate at 47%
▼ Got worse
ELO −55

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.78 (at the start 0.71). Clearly above the average (0.70).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −71 ELO
28 matches · 36% win rate
On Dust 2 −61 ELO
28 matches · 18% win rate
Between 0:00 and 6:00 +33 ELO, win rate 34%
On Wednesdays −37 ELO, win rate 38%

yap00_00 loses the most ELO in match 3 of the day: −71 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.49 · Ancient
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
56% better than 74%
0.80 better than 87%
84.0 better than 79%
1.14 better than 92%
62% of 253 duels better than 97%
34% of 67 situations better than 41%
Dust 228
18% better than 1%
0.66 better than 29%
73.4 better than 27%
0.92 better than 32%
44% of 103 duels better than 22%
39% of 18 situations better than 55%
Ancient26
62% better than 84%
0.83 better than 95%
84.6 better than 81%
1.21 better than 99%
64% of 88 duels better than 99%
48% of 33 situations better than 75%
Anubis22
59% better than 80%
0.76 better than 75%
81.4 better than 67%
1.06 better than 78%
46% of 85 duels better than 30%
20% of 20 situations better than 11%
Inferno12
17% -
0.61 -
65.3 -
0.95-
58% of 45 duels -
40% of 10 situations -
Nuke12
50% -
0.63 -
69.0 -
0.87-
48% of 50 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yap00_00 plays

Across 164 matches yap00_00 averages K/R 0.75, ADR 79.6 and a rating of 1.07. Biggest strength: Opening duels won at 58%, better than 97% of level 5 players. Most room to improve: Headshot rate at 35%, better than only 10% of level 5 players. Averages 16.4 kills per match with 35% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 81 of 164 matches the rating was 1.10 or higher (49%), in 51 it was below 0.90. In 98 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.11. yap00_00 loses the most ELO in match 3 of the day (−71 ELO, win rate 36%). Things go best on Anubis (+45 ELO, win rate 59%). Match no. 4 of the day goes best: 57% win rate, −63 ELO. Improved over the last three months: K/R +0.07, Rating +0.07, Headshots +3 pp. Got weaker: ELO −55. Unchanged in recent months: ADR at 81.1, Win rate at 47%. Last 30 days: 3 matches, win rate 67%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.