yannkins

Uzbekistan
On FACEIT since 2024 163 matches tracked 97 matches in 30 days
ELO ▲ 247
2,469
30-day peak: 2,485
Rank EU
#57,371
Uzbekistan #169 in Uzbekistan
Last updated:

How does yannkins play?

Rating 1.08 K/R 0.79 ADR 84.4 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 163 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 30%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 89%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.06+0.04 · Ø 1.02 better than 59%
Pistol kills per match 4.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 80%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 82%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 38x 4K, 2 aces in 142 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.1).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 1.6−2.5 · Ø 4.1 better than 1%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 7%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +5.5, Headshots +10 pp, ELO +359
= Stayed the same
Nothing clear
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.80 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −73 ELO
21 matches · 48% win rate
On Ancient −64 ELO
22 matches · 55% win rate
Between 6:00 and 12:00 −22 ELO, win rate 44%
On Saturdays −24 ELO, win rate 45%

yannkins loses the most ELO in match 4 of the day: −73 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.97 · Dust 2
  2. Most kills in a match: 34 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
49% better than 39%
0.77 better than 62%
83.9 better than 66%
1.02 better than 46%
55% of 312 duels better than 72%
32% of 31 situations better than 30%
Dust 231
68% better than 95%
0.83 better than 84%
87.5 better than 79%
1.17 better than 85%
59% of 135 duels better than 87%
63% of 8 situations better than 95%
Ancient22
55% better than 61%
0.81 better than 79%
83.5 better than 60%
1.15 better than 85%
56% of 103 duels better than 73%
35% of 17 situations better than 45%
Anubis17
65% better than 86%
0.82 better than 83%
85.0 better than 71%
1.12 better than 75%
58% of 79 duels better than 82%
14% of 7 situations better than 4%
Inferno13
54% -
0.79 -
83.4 -
1.05-
61% of 51 duels -
40% of 10 situations -
Nuke11
45% -
0.77 -
83.7 -
1.09-
58% of 57 duels -
50% of 6 situations -
Cache4
50% -
0.73 -
79.0 -
0.96-
29% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yannkins plays

Across 163 matches yannkins averages K/R 0.79, ADR 84.4 and a rating of 1.08. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 1.6, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 58% headshots. The strongest map is Dust 2 with a 68% win rate in 31 matches. In 76 of 163 matches the rating was 1.10 or higher (47%), in 53 it was below 0.90. In 142 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. yannkins loses the most ELO in match 4 of the day (−73 ELO, win rate 48%). Improved over the last three months: K/R +0.07, Rating +0.10, ADR +5.5, Headshots +10 pp, ELO +359. Got weaker: Win rate −8 pp. Last 30 days: 97 matches, win rate 55%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.