yanecute_

Russia
On FACEIT since 2024 210 matches tracked 54 matches in 30 days
ELO ▼ 91
2,740
30-day peak: 2,861
Rank EU
#22,128
Russia #6,196 in Russia
Last updated:

How does yanecute_ play?

Rating 1.13 K/R 0.80 ADR 90.1 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 210 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Deals serious damage
More damage per round than the level 10 · 2,500-2,749 ELO average.
Damage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.0
Zeus kills1 in 210 matches
Knife kills 2 in 210 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 84%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 82%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 32x 4K, 0 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 84%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 65%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +4.6, Win rate +3 pp, ELO +119
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day ±0 ELO
21 matches · 33% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 35%
On Tuesdays −30 ELO, win rate 44%

yanecute_ loses the most ELO in match 3 of the day: ±0 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.55 · Ancient

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient51
59% better than 70%
0.83 better than 82%
92.2 better than 89%
1.19 better than 88%
57% of 210 duels better than 75%
52% of 33 situations better than 83%
Anubis40
48% better than 34%
0.77 better than 61%
88.9 better than 84%
1.09 better than 64%
51% of 196 duels better than 42%
50% of 26 situations better than 77%
Dust 235
49% better than 36%
0.78 better than 65%
90.1 better than 84%
1.11 better than 69%
57% of 171 duels better than 77%
48% of 21 situations better than 77%
Mirage31
48% better than 31%
0.75 right on the average
85.2 better than 69%
1.07 better than 59%
58% of 124 duels better than 83%
50% of 12 situations better than 81%
Nuke31
55% better than 51%
0.83 better than 77%
92.4 better than 86%
1.16 better than 74%
55% of 138 duels better than 62%
33% of 15 situations better than 33%
Cache12
58% -
0.82 -
92.6 -
1.16-
56% of 59 duels -
29% of 7 situations -
Inferno9
56% -
0.83 -
88.2 -
1.17-
79% of 29 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yanecute_ plays

Across 210 matches yanecute_ averages K/R 0.80, ADR 90.1 and a rating of 1.13. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Ancient with a 59% win rate in 51 matches. In 113 of 210 matches the rating was 1.10 or higher (54%), in 56 it was below 0.90. In 151 matches with detailed stats: 32 4Ks and 0 aces. Best month by rating: September 2026 at 1.20. yanecute_ loses the most ELO in match 3 of the day (±0 ELO, win rate 33%). Things go best on Dust 2 (+85 ELO, win rate 49%). Match no. 2 of the day goes best: 70% win rate. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.6, Win rate +3 pp, ELO +119. Got weaker: Headshots −2 pp. Last 30 days: 54 matches, win rate 50%, net ELO +210.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.