yanderegod

China
On FACEIT since 2022 226 matches tracked 86 matches in 30 days
ELO ▲ 182
3,028
30-day peak: 3,028
Rank EU ▲ 695 places
#7,277
China #212 in China
30 days · prev. #7,972 · best #7,203
Last updated:

How does yanderegod play?

Rating 1.13 K/R 0.84 ADR 91.3 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 226 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 14%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 81%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 90%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 45x 4K, 14 aces in 194 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.12−0.20 · Ø 0.32 better than 3%
Deaths per round 77%+6 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, Rating at 1.13, ADR at 91.1, Headshots at 59%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.94. Last 3 months: 0.84 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
57 matches · 42% win rate
On Dust 2 −11 ELO
26 matches · 42% win rate
On Tuesdays −60 ELO, win rate 36%

yanderegod loses the most ELO on Anubis: −60 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.75 · Anubis

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
61% better than 76%
0.86 better than 87%
93.4 better than 91%
1.17 better than 80%
57% of 449 duels better than 75%
31% of 26 situations better than 25%
Anubis57
42% better than 12%
0.82 better than 78%
89.2 better than 84%
1.10 better than 62%
57% of 374 duels better than 75%
48% of 27 situations better than 71%
Ancient40
48% better than 26%
0.82 better than 77%
88.1 better than 77%
1.09 better than 60%
56% of 258 duels better than 70%
48% of 25 situations better than 74%
Dust 226
42% better than 12%
0.85 better than 85%
94.1 better than 92%
1.15 better than 72%
60% of 170 duels better than 84%
40% of 10 situations right on the average
Nuke19
47% better than 19%
0.84 better than 79%
88.0 better than 75%
1.11 better than 59%
60% of 123 duels better than 80%
36% of 11 situations better than 39%
Inferno9
44% -
0.80 -
95.2 -
1.11-
51% of 59 duels -
0% of 2 situations -
Cache5
0% -
0.85 -
93.7 -
1.08-
60% of 35 duels -
100% of 1 situations -
Overpass3
67% -
1.03 -
106.1 -
1.42-
67% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yanderegod plays

Across 226 matches yanderegod averages K/R 0.84, ADR 91.3 and a rating of 1.13. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 60% headshots. The strongest map is Mirage with a 61% win rate in 67 matches. In 115 of 226 matches the rating was 1.10 or higher (51%), in 69 it was below 0.90. In 194 matches with detailed stats: 45 4Ks and 14 aces. Best month by rating: September 2026 at 1.27. yanderegod loses the most ELO on Anubis (−60 ELO, win rate 42%). Things go best on Ancient (+88 ELO, win rate 48%). Match no. 3 of the day goes best: 59% win rate, +61 ELO. Unchanged in recent months: K/R at 0.84, Rating at 1.13, ADR at 91.1, Headshots at 59%, Win rate at 48%. Last 30 days: 86 matches, win rate 48%, net ELO +93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.