yams27

Canada
186 matches tracked
ELO ▼ 2
2,642
30-day peak: 2,644
Rank NA ▼ 18 places
#965
Canada #96 in Canada
30 days · prev. #947 · best #938
Last updated:

How does yams27 play?

Rating 1.08 K/R 0.78 ADR 84.3 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 186 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 32%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 68%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.2
Knife kills 6 in 186 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.5%).

2K rounds 14.2%+0.7 pp · Ø 13.5% better than 63%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 54%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 23x 4K, 1 ace in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 42%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 32%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +258
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.06, Rating −0.09, ADR −5.4, Win rate −4 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −103 ELO
58 matches · 55% win rate
On Dust 2 −37 ELO
50 matches · 58% win rate
On Tuesdays −80 ELO, win rate 45%

yams27 loses the most ELO on Mirage: −103 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.28 · Dust 2
  3. Longest win streak: 9 wins in a row · Vertigo
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
55% better than 62%
0.81 better than 75%
85.9 better than 71%
1.11 better than 69%
54% of 283 duels better than 63%
42% of 38 situations better than 61%
Dust 250
58% better than 72%
0.79 better than 68%
87.1 better than 75%
1.09 better than 62%
50% of 207 duels better than 40%
39% of 23 situations better than 51%
Cache27
59% -
0.80 -
86.3 -
1.13-
57% of 129 duels -
50% of 14 situations -
Anubis21
62% better than 77%
0.73 better than 40%
79.8 better than 39%
1.03 better than 44%
53% of 106 duels better than 53%
45% of 11 situations better than 67%
Inferno15
47% better than 26%
0.74 better than 36%
81.7 better than 39%
1.05 better than 35%
40% of 70 duels better than 2%
50% of 8 situations better than 72%
Ancient7
43% -
0.68 -
72.1 -
0.98-
45% of 31 duels -
0% of 3 situations -
Nuke6
33% -
0.69 -
71.6 -
0.90-
58% of 33 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yams27 plays

Across 186 matches yams27 averages K/R 0.78, ADR 84.3 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 45%, better than 81% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 54% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 83 of 186 matches the rating was 1.10 or higher (45%), in 62 it was below 0.90. In 141 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. yams27 loses the most ELO on Mirage (−103 ELO, win rate 55%). Things go best on Anubis (+61 ELO, win rate 62%). Match no. 4 of the day goes best: 61% win rate, +26 ELO. Improved over the last three months: ELO +258. Got weaker: K/R −0.06, Rating −0.09, ADR −5.4, Win rate −4 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.