yamiks

Chad
On FACEIT since 2025 158 matches tracked 52 matches in 30 days
Last updated:

How does yamiks play?

Rating 0.99 (from 113 matches) K/R 0.72 ADR 75.5 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 113 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 35% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just above the average (50%).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.1
Knife kills 10 in 158 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.5%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 8%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 32%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 10x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.30).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.11−0.19 · Ø 0.30 better than 6%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Headshots +2 pp, ELO +379
= Stayed the same
Rating at 0.99, Win rate at 52%
▼ Got worse
K/R −0.06, ADR −4.9

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
33 matches · 39% win rate
In match 3 of the day −1 ELO
26 matches · 42% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 48%
On Fridays −55 ELO, win rate 38%

yamiks loses the most ELO on Ancient: −55 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Ancient
  2. Longest win streak: 7 wins in a row · Inferno
  3. Most kills in a match: 46 · Nuke

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
64% better than 89%
0.67 better than 15%
67.8 better than 3%
0.98 better than 30%
47% of 55 duels better than 25%
41% of 27 situations better than 61%
Ancient33
39% better than 12%
0.75 better than 53%
82.4 better than 53%
1.02 better than 45%
52% of 93 duels better than 53%
30% of 20 situations better than 29%
Nuke32
59% better than 62%
0.82 better than 76%
84.4 better than 60%
1.10 better than 64%
46% of 80 duels better than 16%
44% of 9 situations better than 59%
Anubis26
46% better than 27%
0.66 better than 13%
73.3 better than 13%
0.88 better than 7%
35% of 102 duels better than 1%
25% of 8 situations better than 19%
Dust 218
56% better than 64%
0.63 better than 6%
65.4 better than 1%
0.92 better than 14%
37% of 43 duels better than 1%
40% of 5 situations better than 55%
Inferno7
71% -
0.72 -
69.1 -
1.05-
56% of 18 duels -
0% of 3 situations -
Cache3
33% -
0.67 -
71.1 -
0.87-
40% of 5 duels -
0% of 1 situations -
Overpass3
0% -
0.49 -
74.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How yamiks plays

Across 158 matches yamiks averages K/R 0.72 and ADR 75.5; the rating across the 113 rated matches is 0.99. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · all ELO ranges players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · all ELO ranges players. Averages 16.3 kills per match with 51% headshots. The strongest map is Mirage with a 64% win rate in 36 matches. In 33 of 113 matches the rating was 1.10 or higher (29%), in 41 it was below 0.90. In 92 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. yamiks loses the most ELO on Ancient (−55 ELO, win rate 39%). Things go best on Nuke (+86 ELO, win rate 59%). From match no. 5 of the day on, things go best: 63% win rate, +26 ELO. Improved over the last three months: Headshots +2 pp, ELO +379. Got weaker: K/R −0.06, ADR −4.9. Unchanged in recent months: Rating at 0.99, Win rate at 52%. Last 30 days: 52 matches, win rate 54%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.