yameiilover

CA
On FACEIT since 2018 114 matches tracked 44 matches in 30 days
ELO ▼ 47
2,872
30-day peak: 2,919
Rank EU ▼ 2,953 places
#12,864
CA #20 in CA
30 days · prev. #9,911 · best #9,911
Last updated:

How does yameiilover play?

Rating 1.06 (from 64 matches) K/R 0.78 ADR 84.6 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 64 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−2 pp · Ø 51% better than 23%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly below the average (52%).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 3.0
Knife kills 1 in 114 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 8%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 61%
4Ks and aces 6x 4K, 1 ace in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

0.37 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 69%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +6 pp, Win rate +14 pp, ELO +761
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −6.6

Sep to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.87. Last 3 months: 0.72 (at the start 0.82). Just below the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
22 matches · 45% win rate
On Fridays +10 ELO, win rate 39%

yameiilover loses the most ELO in match 2 of the day: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Highest rating in a match: 1.82 · Dust 2
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% better than 44%
0.77 better than 57%
84.4 better than 62%
1.05 better than 48%
51% of 101 duels better than 43%
33% of 9 situations better than 33%
Dust 226
58% better than 68%
0.78 better than 63%
84.8 better than 66%
1.06 right on the average
53% of 74 duels better than 56%
40% of 10 situations better than 55%
Ancient17
71% better than 94%
0.80 better than 71%
85.4 better than 65%
1.03-
58% of 36 duels better than 81%
57% of 7 situations better than 89%
Anubis14
64% -
0.79 -
83.3 -
1.06-
58% of 33 duels -
40% of 5 situations -
Nuke12
42% -
0.75 -
81.5 -
1.07-
50% of 28 duels -
40% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yameiilover plays

Across 114 matches yameiilover averages K/R 0.78 and ADR 84.6; the rating across the 64 rated matches is 1.06. Biggest strength: 3K rounds at 5.2%, better than 82% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 50% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 26 of 64 matches the rating was 1.10 or higher (41%), in 21 it was below 0.90. In 47 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: June 2026 at 1.15. yameiilover loses the most ELO in match 2 of the day (−25 ELO, win rate 45%). Things go best on Mirage (+9 ELO, win rate 52%). Improved over the last three months: Headshots +6 pp, Win rate +14 pp, ELO +761. Got weaker: K/R −0.10, ADR −6.6. Last 30 days: 44 matches, win rate 66%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.