yamad4

Brazil
On FACEIT since 2024 561 matches tracked 165 matches in 30 days
ELO ▲ 28
2,730
30-day peak: 2,974
Rank SA ▼ 129 places
#468
Brazil #332 in Brazil
30 days · prev. #339 · best #339
Last updated:
Next update possible in 54m 17s

How does yamad4 play?

Rating 1.04 (from 417 matches) K/R 0.75 ADR 80.9 from 561 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 418 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (357 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 96%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 2.9 from the last 418
Knife kills 13 in 418 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 31%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 63x 4K, 7 aces in 357 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 29%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 81.8, Win rate at 51%
▼ Got worse
ELO −313

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 418 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −365 ELO
87 matches · 43% win rate
On Dust 2 −85 ELO
89 matches · 49% win rate
On Fridays +8 ELO, win rate 40%

yamad4 loses the most ELO in match 1 of the day: −365 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Most kills in a match: 56 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 418 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage205
53% right on the average
0.78 better than 65%
84.4 better than 65%
1.07 better than 59%
51% of 1,148 duels better than 45%
36% of 102 situations better than 41%
Dust 289
49% better than 36%
0.73 better than 41%
78.3 better than 33%
1.03 better than 43%
54% of 459 duels better than 61%
38% of 45 situations right on the average
Ancient52
42% better than 18%
0.75 better than 46%
79.5 better than 34%
1.03 better than 43%
51% of 300 duels better than 42%
33% of 21 situations better than 37%
Anubis28
57% better than 66%
0.76 better than 56%
84.1 better than 64%
1.05 right on the average
46% of 149 duels better than 18%
15% of 13 situations better than 6%
Cache25
52% -
0.72 -
78.4 -
0.98-
48% of 105 duels -
50% of 6 situations -
Nuke17
41% better than 12%
0.65 better than 7%
68.4 better than 3%
0.90 better than 6%
46% of 80 duels better than 19%
50% of 8 situations better than 76%

Compared with players on the same level who have at least 15 matches on the map.

How yamad4 plays

Across 561 matches yamad4 averages K/R 0.75 and ADR 80.9; the rating across the 417 rated matches is 1.04. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 61% headshots. The strongest map is Anubis with a 57% win rate in 28 matches. In 168 of 418 matches the rating was 1.10 or higher (40%), in 149 it was below 0.90. In 357 matches with detailed stats: 63 4Ks and 7 aces. Best month by rating: October 2026 at 1.07. yamad4 loses the most ELO in match 1 of the day (−365 ELO, win rate 43%). Things go best on Mirage (+301 ELO, win rate 53%). From match no. 5 of the day on, things go best: 56% win rate, +181 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: ELO −313. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 81.8, Win rate at 51%. Last 30 days: 165 matches, win rate 52%, net ELO −128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.