yak1m

Russia
On FACEIT since 2022 298 matches tracked 186 matches in 30 days
Last updated:
Next update possible in 1h 29m

How does yak1m play?

Rating 1.00 (from 249 matches) K/R 0.72 ADR 80.3 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 249 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 26%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%−1 pp · Ø 41% better than 57%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.96−0.09 · Ø 1.05 better than 14%
Pistol kills per match 3.0
Knife kills 6 in 298 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.6%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 4.0%−0.3 pp · Ø 4.3% better than 39%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 51x 4K, 3 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 80.2, Win rate at 54%
▼ Got worse
Rating −0.09, Headshots −5 pp

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.72 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −144 ELO
85 matches · 53% win rate
On Mirage −115 ELO
77 matches · 49% win rate
Between 12:00 and 18:00 −55 ELO, win rate 48%
On Tuesdays −51 ELO, win rate 41%

yak1m loses the most ELO on Dust 2: −144 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Dust 2
  2. Highest rating in a match: 2.30 · Dust 2
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
53% better than 48%
0.74 better than 43%
82.5 better than 54%
1.06 right on the average
47% of 329 duels better than 22%
34% of 35 situations better than 39%
Mirage77
49% better than 31%
0.68 better than 17%
77.2 better than 26%
0.91 better than 8%
46% of 397 duels better than 17%
50% of 24 situations better than 82%
Ancient54
63% better than 80%
0.68 better than 15%
77.8 better than 27%
0.94 better than 15%
45% of 231 duels better than 13%
50% of 22 situations better than 78%
Anubis35
46% better than 23%
0.76 better than 54%
79.9 better than 39%
1.01 better than 33%
43% of 143 duels better than 9%
14% of 14 situations better than 5%
Nuke30
63% better than 72%
0.80 better than 63%
86.3 better than 68%
1.11 better than 59%
49% of 148 duels better than 28%
42% of 12 situations better than 56%
Cache9
56% -
0.71 -
73.7 -
1.01-
51% of 67 duels -
33% of 3 situations -
Inferno6
17% -
0.79 -
89.0 -
1.12-
60% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yak1m plays

Across 298 matches yak1m averages K/R 0.72 and ADR 80.3; the rating across the 249 rated matches is 1.00. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Nuke with a 63% win rate in 30 matches. In 94 of 249 matches the rating was 1.10 or higher (38%), in 101 it was below 0.90. In 214 matches with detailed stats: 51 4Ks and 3 aces. Best month by rating: June 2026 at 1.08. yak1m loses the most ELO on Dust 2 (−144 ELO, win rate 53%). Things go best on Nuke (+48 ELO, win rate 63%). Match no. 4 of the day goes best: 74% win rate, +24 ELO. Got weaker: Rating −0.09, Headshots −5 pp. Unchanged in recent months: K/R at 0.72, ADR at 80.2, Win rate at 54%. Last 30 days: 186 matches, win rate 54%, net ELO −141.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.