yaet

Russia
On FACEIT since 2020 260 matches tracked 94 matches in 30 days
ELO ▲ 464
2,253
30-day peak: 2,260
Rank EU
#115,453
Russia #32,916 in Russia
Last updated:

How does yaet play?

Rating 0.99 K/R 0.74 ADR 81.3 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 260 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 2.7
Zeus kills1 in 260 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 35x 4K, 7 aces in 207 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.15, ADR −11.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.72 (at the start 0.84). Just below the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −68 ELO
32 matches · 34% win rate
On Anubis −32 ELO
44 matches · 50% win rate
On Fridays −37 ELO, win rate 38%

yaet loses the most ELO in match 4 of the day: −68 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 1.86 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
58% better than 73%
0.76 better than 57%
81.5 better than 51%
1.00 better than 37%
52% of 263 duels better than 55%
53% of 30 situations better than 86%
Dust 254
50% better than 44%
0.73 better than 43%
81.4 better than 51%
0.97 better than 26%
49% of 234 duels better than 37%
38% of 24 situations right on the average
Ancient47
47% better than 32%
0.76 better than 57%
81.8 better than 49%
0.99 better than 34%
54% of 212 duels better than 62%
33% of 18 situations better than 38%
Anubis44
50% better than 40%
0.75 right on the average
84.4 better than 65%
1.02 better than 43%
48% of 211 duels better than 31%
32% of 22 situations better than 33%
Inferno19
37% better than 5%
0.70 better than 28%
71.5 better than 10%
0.98 better than 23%
45% of 60 duels better than 12%
17% of 6 situations better than 10%
Nuke16
44% better than 16%
0.69 better than 18%
76.1 better than 20%
0.89 better than 5%
47% of 60 duels better than 23%
29% of 7 situations better than 21%
Cache4
25% -
0.88 -
95.6 -
1.22-
50% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yaet plays

Across 260 matches yaet averages K/R 0.74, ADR 81.3 and a rating of 0.99. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 44% headshots. The strongest map is Mirage with a 58% win rate in 76 matches. In 98 of 260 matches the rating was 1.10 or higher (38%), in 110 it was below 0.90. In 207 matches with detailed stats: 35 4Ks and 7 aces. Best month by rating: June 2026 at 1.14. yaet loses the most ELO in match 4 of the day (−68 ELO, win rate 34%). Things go best on Dust 2 (+34 ELO, win rate 50%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: Headshots +3 pp, Win rate +4 pp. Got weaker: K/R −0.12, Rating −0.15, ADR −11.1. Last 30 days: 94 matches, win rate 53%, net ELO +94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.