yaebanutiy

Wallis & Futuna
On FACEIT since 2022 311 matches tracked 177 matches in 30 days
ELO ▲ 473
3,401
30-day peak: 3,401
Rank EU ▲ 3,803 places
#1,661
Wallis & Futuna #1 in Wallis & Futuna
30 days · prev. #5,464 · best #1,595
Last updated:
Next update possible in 27m 4s

How does yaebanutiy play?

Rating 1.07 K/R 0.77 ADR 83.4 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 311 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.5).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 59%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.3−0.2 · Ø 1.5 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 3.1
Knife kills 6 in 311 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 68x 4K, 5 aces in 311 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 10%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether yaebanutiy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 311 matches, all from the last 3 months.

Kills per round (K/R)

0.82
SepOct

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −5 ELO
38 matches · 42% win rate
On Thursdays +10 ELO, win rate 39%

yaebanutiy loses the most ELO in match 4 of the day: −5 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Mirage
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage144
53% better than 42%
0.78 better than 59%
84.1 better than 59%
1.10 better than 61%
50% of 770 duels better than 34%
39% of 62 situations right on the average
Dust 253
49% better than 27%
0.76 right on the average
83.9 better than 59%
1.04 better than 38%
44% of 261 duels better than 11%
60% of 20 situations better than 93%
Ancient36
56% right on the average
0.77 better than 56%
83.5 better than 56%
1.05 better than 46%
52% of 168 duels better than 47%
25% of 12 situations better than 18%
Anubis36
53% better than 42%
0.80 better than 71%
83.6 better than 60%
1.10 better than 61%
51% of 178 duels better than 40%
46% of 13 situations better than 69%
Cache15
60% better than 54%
0.75 better than 35%
78.6 better than 21%
1.07 better than 35%
47% of 68 duels better than 14%
33% of 3 situations better than 38%
Inferno13
62% -
0.76 -
81.8 -
1.04-
49% of 69 duels -
60% of 5 situations -
Nuke13
23% -
0.70 -
77.8 -
0.92-
48% of 48 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yaebanutiy plays

Across 311 matches yaebanutiy averages K/R 0.77, ADR 83.4 and a rating of 1.07. Most room to improve: Utility damage per round at 2.4, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 54% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 130 of 311 matches the rating was 1.10 or higher (42%), in 114 it was below 0.90. In 311 matches with detailed stats: 68 4Ks and 5 aces. yaebanutiy loses the most ELO in match 4 of the day (−5 ELO, win rate 42%). Things go best on Ancient (+58 ELO, win rate 56%). Last 30 days: 177 matches, win rate 53%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.