yabolzz

Poland
On FACEIT since 2025 361 matches tracked 79 matches in 30 days
Last updated:

How does yabolzz play?

Rating 1.05 K/R 0.77 ADR 83.1 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 361 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (319 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 71%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 91%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.04+0.04 · Ø 1.00 better than 63%
Pistol kills per match 3.0
Knife kills 9 in 361 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 65%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 79%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 45x 4K, 7 aces in 319 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +286
= Stayed the same
Headshots at 57%
▼ Got worse
K/R −0.09, Rating −0.15, ADR −6.0, Win rate −21 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.76 (at the start 0.85). Slightly above the average (0.72).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −117 ELO
128 matches · 45% win rate
On Ancient −1 ELO
24 matches · 46% win rate
On Mondays −5 ELO, win rate 34%

yabolzz loses the most ELO on Mirage: −117 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.19 · Nuke

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
45% better than 30%
0.76 better than 64%
82.4 better than 63%
1.02 better than 52%
51% of 571 duels right on the average
38% of 53 situations right on the average
Anubis68
50% right on the average
0.82 better than 88%
87.8 better than 86%
1.13 better than 88%
48% of 385 duels better than 33%
51% of 35 situations better than 80%
Nuke45
62% better than 72%
0.86 better than 86%
89.1 better than 78%
1.19 better than 84%
49% of 183 duels better than 29%
48% of 27 situations better than 65%
Dust 244
39% better than 15%
0.74 better than 55%
79.8 better than 49%
1.01 better than 48%
49% of 187 duels better than 41%
26% of 27 situations better than 21%
Cache26
54% -
0.73 -
81.9 -
0.98-
48% of 135 duels -
50% of 8 situations -
Inferno26
38% better than 10%
0.69 better than 32%
76.3 better than 29%
0.89 better than 11%
47% of 132 duels better than 21%
31% of 13 situations better than 31%
Ancient24
46% better than 31%
0.72 better than 42%
76.2 better than 25%
1.00 better than 46%
48% of 103 duels better than 34%
56% of 9 situations better than 88%

Compared with players on the same level who have at least 15 matches on the map.

How yabolzz plays

Across 361 matches yabolzz averages K/R 0.77, ADR 83.1 and a rating of 1.05. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 9 players. Averages 16.8 kills per match with 57% headshots. The strongest map is Nuke with a 62% win rate in 45 matches. In 150 of 361 matches the rating was 1.10 or higher (42%), in 127 it was below 0.90. In 319 matches with detailed stats: 45 4Ks and 7 aces. Best month by rating: July 2026 at 1.19. yabolzz loses the most ELO on Mirage (−117 ELO, win rate 45%). Things go best on Nuke (+104 ELO, win rate 62%). Improved over the last three months: ELO +286. Got weaker: K/R −0.09, Rating −0.15, ADR −6.0, Win rate −21 pp. Unchanged in recent months: Headshots at 57%. Last 30 days: 79 matches, win rate 46%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.