yabodruy

Russia
On FACEIT since 2016 180 matches tracked 102 matches in 30 days
ELO ▲ 419
2,325
30-day peak: 2,325
Rank EU
#92,583
Russia #26,316 in Russia
Last updated:

How does yabodruy play?

Rating 1.03 (from 130 matches) K/R 0.70 ADR 71.7 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 130 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 3.7
Knife kills 3 in 180 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 33%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 13x 4K, 3 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 12%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +12 pp, ELO +173
= Stayed the same
K/R at 0.71, ADR at 71.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.71
DecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −74 ELO
76 matches · 42% win rate
On Mirage −52 ELO
67 matches · 54% win rate
Between 18:00 and 24:00 +47 ELO, win rate 44%
On Tuesdays −26 ELO, win rate 42%

yabodruy loses the most ELO from match 5 of the day: −74 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.90 · Mirage

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
54% better than 58%
0.71 better than 33%
72.4 better than 12%
1.06 better than 57%
49% of 167 duels better than 36%
50% of 44 situations better than 82%
Ancient35
54% better than 57%
0.69 better than 23%
69.4 better than 4%
1.02 better than 46%
49% of 99 duels better than 35%
42% of 24 situations better than 59%
Dust 231
48% better than 37%
0.75 right on the average
75.5 better than 23%
1.06 better than 56%
62% of 71 duels better than 92%
38% of 13 situations right on the average
Anubis24
33% better than 5%
0.68 better than 20%
68.9 better than 2%
0.99 better than 33%
57% of 92 duels better than 77%
27% of 15 situations better than 22%
Nuke10
30% -
0.68 -
73.9 -
0.91-
54% of 26 duels -
33% of 3 situations -
Train5
60% -
0.61 -
64.6 -
-
-
-
Inferno4
50% -
0.73 -
76.9 -
1.22-
71% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yabodruy plays

Across 180 matches yabodruy averages K/R 0.70 and ADR 71.7; the rating across the 130 rated matches is 1.03. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 71.7, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 58% headshots. The strongest map is Ancient with a 54% win rate in 35 matches. In 48 of 130 matches the rating was 1.10 or higher (37%), in 44 it was below 0.90. In 114 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: July 2026 at 1.14. yabodruy loses the most ELO from match 5 of the day (−74 ELO, win rate 42%). Things go best in match 3 of the day (+63 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +63 ELO. Improved over the last three months: Headshots +2 pp, Win rate +12 pp, ELO +173. Unchanged in recent months: K/R at 0.71, ADR at 71.8. Last 30 days: 102 matches, win rate 50%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.