ya_psih0pat

BY
215 matches tracked 86 matches in 30 days
Last updated:

How does ya_psih0pat play?

Rating 1.10 (from 154 matches) K/R 0.80 ADR 85.9 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 154 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 57%+6 pp better than 88%

Clutch

Strength
Last one alive
Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 12%+1 pp better than 62%
K/D 1.18+0.14 better than 88%
Pistol kills per match 3.1
Knife kills 2 in 215 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.6%+2.2 pp better than 90%
Rounds with 3K 4.3%+0.2 pp better than 59%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 22x 4K, 2 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 3.1−1.0 better than 21%
Enemies flashed per round 0.25−0.05 better than 37%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +6 pp, ELO +859
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.11, ADR −8.7

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.77 (at the start 0.88).

Patterns

From the last 215 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −77 ELO
23 matches · 57% wins
On Mirage −46 ELO
78 matches · 51% wins
On Mondays −53 ELO, win rate 38%

ya_psih0pat loses the most ELO on Ancient: −77 ELO, 57% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Inferno
  2. Highest rating in a match: 2.16 · Ancient
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
51% better than 46%
0.87 better than 92%
91.5 better than 89%
1.15 better than 82%
62% of 363 duels better than 95%
32% of 53 situations better than 30%
Dust 262
48% better than 35%
0.76 better than 58%
80.3 better than 46%
1.07 better than 59%
58% of 237 duels better than 84%
41% of 44 situations better than 60%
Anubis24
58% better than 68%
0.85 better than 91%
89.0 better than 85%
1.21-
66% of 94 duels better than 98%
48% of 21 situations better than 74%
Ancient23
57% better than 64%
0.75 better than 53%
83.9 better than 60%
1.06 better than 61%
53% of 87 duels better than 57%
67% of 9 situations better than 97%
Nuke15
47% better than 20%
0.72 better than 36%
83.3 better than 62%
0.99 better than 33%
48% of 86 duels better than 31%
27% of 11 situations better than 20%
Inferno10
50% -
0.76 -
82.3 -
1.07-
67% of 36 duels -
15% of 13 situations -
Cache3
33% -
0.69 -
77.6 -
0.97-
33% of 9 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ya_psih0pat plays

Across 215 matches ya_psih0pat averages K/R 0.80 and ADR 85.9; the rating across the 154 rated matches is 1.10. Biggest strength: K/D at 1.18. That is better than 88% of players on level 10. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 10. On average 17.6 kills per match, 45% of them headshots. The strongest map is Anubis with a 58% win rate in 24 matches. In 73 of 154 matches the rating was 1.10 or higher (47%), in 47 it was below 0.90. In 154 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 1.28. ya_psih0pat loses the most ELO on Ancient (−77 ELO, win rate 57%). Things go best on Dust 2 (+141 ELO, win rate 48%). Improved over the last three months: Headshots +6 pp, ELO +859. Got weaker: K/R −0.11, ADR −8.7. Unchanged in recent months: Win rate at 51%. Last 30 days: 86 matches, win rate 51%, ELO balance +51.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.