yUGENASN1337

KZ
On FACEIT since 2019 289 matches tracked 130 matches in 30 days
ELO ▲ 26
3,058
30-day peak: 3,138
Rank SEA ▼ 26 places
#114
#5 in KZ
30 days · before #88 · best #73
Last updated:
Next update possible in 1h 24m

How does yUGENASN1337 play?

Rating 1.09 (from 130 matches) K/R 0.79 ADR 84.9 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 10
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 130 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 20% very weak below 0.75 17%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 12%+1 pp better than 64%
K/D 1.12+0.09 better than 76%
Pistol kills per match 3.1 from the last 288
Knife kills 2 in 288 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.9%+1.6 pp better than 82%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 37x 4K, 7 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.2−0.9 better than 26%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, ADR at 85.1, Headshots at 50%
▼ Got worse
Win rate −4 pp, ELO −193

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.80).

Patterns

From the last 288 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −59 ELO
73 matches · 56% wins
On Anubis −2 ELO
37 matches · 46% wins
On Saturdays −182 ELO, win rate 44%

yUGENASN1337 loses the most ELO on Ancient: −59 ELO, 56% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Ancient
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
50% better than 42%
0.77 better than 62%
83.1 better than 62%
1.05 better than 53%
53% of 505 duels better than 58%
32% of 50 situations better than 30%
Ancient73
56% better than 62%
0.80 better than 75%
87.3 better than 77%
1.11 better than 72%
56% of 336 duels better than 76%
53% of 38 situations better than 85%
Anubis37
46% better than 25%
0.81 better than 80%
83.9 better than 64%
1.17 better than 86%
61% of 188 duels better than 92%
48% of 33 situations better than 72%
Cache33
52% -
0.85 -
86.0 -
1.10-
58% of 155 duels -
52% of 25 situations -
Inferno20
50% better than 34%
0.88 better than 92%
90.3 better than 85%
1.14-
60% of 87 duels better than 85%
44% of 16 situations better than 62%
Dust 217
59% better than 73%
0.68 better than 21%
72.9 better than 13%
0.97-
37% of 67 duels better than 2%
22% of 9 situations better than 12%
Nuke5
40% -
0.77 -
86.0 -
1.09-
44% of 25 duels -
100% of 1 situations -
Vertigo3
0% -
0.72 -
78.5 -
1.38-
46% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yUGENASN1337 plays

Across 289 matches yUGENASN1337 averages K/R 0.79 and ADR 84.9; the rating across the 130 rated matches is 1.09. On average 17.6 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 59% win rate in 17 matches. In 61 of 130 matches the rating was 1.10 or higher (47%), in 48 it was below 0.90. In 179 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: October 2026 at 1.13. yUGENASN1337 loses the most ELO on Ancient (−59 ELO, win rate 56%). Things go best in match 2 of the day (+74 ELO, win rate 57%). Got weaker: Win rate −4 pp, ELO −193. Unchanged in recent months: K/R at 0.79, ADR at 85.1, Headshots at 50%. Last 30 days: 130 matches, win rate 50%, ELO balance +44.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.