yOoOda-
How does yOoOda- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (51%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average0.85 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 3 kills in 1.9% of rounds and so well below the average (4.1%).
Utility and deaths
Average8.5 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.68. Last 3 months: 0.58 (at the start 0.67). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.96. Last 3 months: 0.81 (at the start 0.95). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 80.6. Last 3 months: 70.8 (at the start 79.0). Well below the average (80.8).
Share of headshot kills
Best month: October 2026 with 51%. Last 3 months: 48% (at the start 45%). Just below the average (49%).
Matches won (win rate)
Best month: May 2026 with 71%. Last 3 months: 46% (at the start 58%). Clearly below the average (50%).
Best month: September 2026 with 2,539. Last 3 months: 2,089 (at the start 2,362).
Rounds with first kill
Best month: August 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 54%.
Patterns
From the last 212 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
yOoOda- loses the most ELO on Dust 2: −179 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Nuke
- Highest rating in a match: 1.89 · Anubis
- Most kills in a match: 36 · Inferno
Maps in detail
from the last 212 matchesCompared with players on the same level who have at least 15 matches on the map.
How yOoOda- plays
Across 212 matches yOoOda- averages K/R 0.61 and ADR 73.8; the rating across the 198 rated matches is 0.85. Biggest strength: Utility damage per round at 8.5, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 1.9%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.4 kills per match with 47% headshots. The strongest map is Inferno with a 59% win rate in 29 matches. In 31 of 198 matches the rating was 1.10 or higher (16%), in 122 it was below 0.90. In 129 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 0.96. yOoOda- loses the most ELO on Dust 2 (−179 ELO, win rate 47%). Things go best on Ancient (+150 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.09, Rating −0.14, ADR −8.2, Win rate −12 pp, ELO −273. Last 30 days: 48 matches, win rate 35%, net ELO −120.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.