yOkaa

Portugal
On FACEIT since 2018 272 matches tracked 109 matches in 30 days
ELO ▲ 7
2,221
30-day peak: 2,318
Rank EU
#127,105
Portugal #2,058 in Portugal
Last updated:

How does yOkaa play?

Rating 1.03 K/R 0.71 ADR 78.7 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 272 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 24%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 2 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.71, Rating at 1.03, ADR at 78.7
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
77 matches · 56% win rate
In match 3 of the day +70 ELO
42 matches · 40% win rate
Between 18:00 and 24:00 +26 ELO, win rate 45%
On Mondays −43 ELO, win rate 38%

yOkaa loses the most ELO on Mirage: −22 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.21 · Mirage

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
56% better than 67%
0.70 better than 33%
77.0 better than 32%
1.04 better than 56%
56% of 252 duels better than 79%
40% of 50 situations better than 55%
Dust 269
48% better than 38%
0.71 better than 36%
81.1 right on the average
1.01 better than 42%
56% of 272 duels better than 76%
50% of 60 situations better than 81%
Ancient33
33% better than 5%
0.70 better than 28%
78.3 better than 32%
0.98 better than 32%
51% of 99 duels right on the average
40% of 30 situations better than 55%
Inferno32
56% better than 59%
0.77 better than 71%
79.1 better than 42%
1.12 better than 76%
56% of 88 duels better than 73%
48% of 21 situations better than 74%
Cache20
65% -
0.62 -
69.9 -
0.89-
54% of 76 duels -
43% of 14 situations -
Nuke20
60% better than 65%
0.81 better than 68%
86.9 better than 71%
1.20 better than 83%
58% of 60 duels better than 76%
45% of 22 situations better than 64%
Anubis14
21% -
0.80 -
81.7 -
1.13-
58% of 45 duels -
43% of 7 situations -
Vertigo5
20% -
0.55 -
69.7 -
0.74-
68% of 22 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yOkaa plays

Across 272 matches yOkaa averages K/R 0.71, ADR 78.7 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 102 of 272 matches the rating was 1.10 or higher (38%), in 95 it was below 0.90. In 231 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. yOkaa loses the most ELO on Mirage (−22 ELO, win rate 56%). Things go best on Dust 2 (+78 ELO, win rate 48%). Match no. 2 of the day goes best: 67% win rate, +5 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.03, ADR at 78.7. Last 30 days: 109 matches, win rate 50%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.