yMiLo_09

Romania
On FACEIT since 2016 177 matches tracked 97 matches in 30 days
ELO ▼ 82
2,069
30-day peak: 2,246
Rank EU
#198,381
Romania #2,427 in Romania
Last updated:
Next update possible in 12m 46s

How does yMiLo_09 play?

Rating 1.11 K/R 0.78 ADR 85.9 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 177 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.02).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.14+0.12 · Ø 1.02 better than 84%
Pistol kills per match 2.8
Knife kills 1 in 177 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 28x 4K, 2 aces in 118 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 97%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +78
= Stayed the same
ADR at 84.9
▼ Got worse
K/R −0.06, Rating −0.06, Headshots −4 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −22 ELO
47 matches · 43% win rate
On Fridays ±0 ELO, win rate 42%

yMiLo_09 loses the most ELO from match 5 of the day: −22 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.25 · Mirage

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
60% better than 81%
0.76 better than 61%
85.8 better than 76%
1.08 better than 69%
52% of 199 duels better than 58%
28% of 25 situations better than 22%
Dust 245
51% better than 48%
0.79 better than 74%
85.1 better than 70%
1.15 better than 83%
46% of 151 duels better than 22%
24% of 29 situations better than 15%
Ancient38
45% better than 28%
0.82 better than 82%
90.1 better than 87%
1.17 better than 89%
55% of 139 duels better than 70%
27% of 33 situations better than 22%
Anubis12
42% -
0.62 -
71.8 -
0.93-
42% of 36 duels -
50% of 6 situations -
Inferno10
70% -
0.84 -
89.1 -
1.19-
68% of 25 duels -
44% of 9 situations -
Cache8
38% -
0.79 -
90.9 -
1.10-
52% of 29 duels -
20% of 5 situations -
Nuke8
38% -
0.76 -
83.2 -
1.07-
50% of 20 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yMiLo_09 plays

Across 177 matches yMiLo_09 averages K/R 0.78, ADR 85.9 and a rating of 1.11. Biggest strength: Utility damage per round at 6.3, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 53% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 89 of 177 matches the rating was 1.10 or higher (50%), in 56 it was below 0.90. In 118 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. yMiLo_09 loses the most ELO from match 5 of the day (−22 ELO, win rate 43%). Things go best on Dust 2 (+44 ELO, win rate 51%). Match no. 3 of the day goes best: 61% win rate, −21 ELO. Improved over the last three months: ELO +78. Got weaker: K/R −0.06, Rating −0.06, Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: ADR at 84.9. Last 30 days: 97 matches, win rate 53%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.