yLdo_

Turkey
101 matches tracked
Last updated:

How does yLdo_ play?

Rating 1.05 (from 80 matches) K/R 0.73 ADR 75.7 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 80 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 14% good 1.10 to 1.29 28% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 51%+2 pp · Ø 49% better than 57%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 92%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.07+0.10 · Ø 0.97 better than 76%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (12.8%).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 29%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 6x 4K, 0 aces in 40 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 80%
Enemies flashed per round 0.66+0.39 · Ø 0.27 better than 99%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 1,566
▼ Got worse
K/R −0.06, Rating −0.16, ADR −6.7, Headshots −2 pp, Win rate −9 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.70 (at the start 0.76). Just below the average (0.71).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +5 ELO, win rate 42%
On Sundays −47 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.11 · Cache
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
61% better than 85%
0.76 better than 69%
77.5 better than 38%
1.09 better than 78%
53% of 86 duels better than 66%
45% of 22 situations better than 72%
Mirage22
45% better than 31%
0.71 better than 42%
73.7 better than 21%
1.03 better than 58%
54% of 41 duels better than 72%
38% of 16 situations right on the average
Ancient13
38% -
0.63 -
70.0 -
0.90-
41% of 51 duels -
0% of 7 situations -
Cache10
30% -
0.78 -
76.3 -
1.09-
52% of 31 duels -
20% of 5 situations -
Inferno9
33% -
0.76 -
77.6 -
1.21-
55% of 22 duels -
33% of 3 situations -
Anubis8
50% -
0.79 -
81.6 -
1.10-
65% of 17 duels -
33% of 6 situations -
Nuke6
50% -
0.71 -
75.0 -
1.02-
67% of 12 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yLdo_ plays

Across 101 matches yLdo_ averages K/R 0.73 and ADR 75.7; the rating across the 80 rated matches is 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 93% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 8 players. Averages 16.0 kills per match with 56% headshots. The strongest map is Dust 2 with a 61% win rate in 33 matches. In 38 of 80 matches the rating was 1.10 or higher (48%), in 29 it was below 0.90. In 40 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.15. Things go best on Dust 2 (+4 ELO, win rate 61%). Match no. 2 of the day goes best: 55% win rate. Got weaker: K/R −0.06, Rating −0.16, ADR −6.7, Headshots −2 pp, Win rate −9 pp. Unchanged in recent months: ELO at 1,566. Last 30 days: 8 matches, win rate 38%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.