y4bujin

Bouvet Island
On FACEIT since 2025 148 matches tracked 36 matches in 30 days
ELO ▲ 31
2,660
30-day peak: 2,722
Rank SA ▼ 23 places
#622
Bouvet Island #1 in Bouvet Island
30 days · prev. #599 · best #509
Last updated:

How does y4bujin play?

Rating 1.03 (from 106 matches) K/R 0.74 ADR 83.6 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 9% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 3%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.01−0.03 · Ø 1.04 better than 33%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 67%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 16%
MVPs per match 2.5+0.2 · Ø 2.3 better than 64%
4Ks and aces 22x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.32).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.49+0.17 · Ø 0.32 better than 90%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 83.1, Headshots at 50%
▼ Got worse
Rating −0.06, Win rate −15 pp, ELO −122

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months unchanged at 0.74. Right on the average (0.74).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −61 ELO
28 matches · 43% win rate
With vHo-- on the team no ELO value
49 matches · 47% win rate
On Saturdays −60 ELO, win rate 35%

y4bujin loses the most ELO on Dust 2: −61 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.10 · Inferno
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
66% better than 92%
0.77 better than 59%
86.6 better than 73%
1.09 better than 64%
53% of 273 duels better than 58%
25% of 24 situations better than 16%
Dust 228
43% better than 19%
0.66 better than 13%
76.7 better than 25%
0.85 better than 3%
43% of 81 duels better than 10%
10% of 10 situations better than 1%
Ancient17
47% better than 28%
0.80 better than 71%
90.8 better than 85%
1.04-
46% of 67 duels better than 20%
17% of 6 situations better than 9%
Anubis16
38% better than 7%
0.69 better than 22%
75.3 better than 18%
0.93-
47% of 57 duels better than 22%
60% of 5 situations better than 91%
Inferno7
71% -
0.74 -
76.4 -
1.11-
48% of 29 duels -
50% of 4 situations -
Cache6
17% -
0.76 -
93.5 -
1.17-
50% of 12 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How y4bujin plays

Across 148 matches y4bujin averages K/R 0.74 and ADR 83.6; the rating across the 106 rated matches is 1.03. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Mirage with a 66% win rate in 73 matches. In 41 of 106 matches the rating was 1.10 or higher (39%), in 34 it was below 0.90. In 91 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. y4bujin loses the most ELO on Dust 2 (−61 ELO, win rate 43%). Things go best on Mirage (+139 ELO, win rate 66%). Match no. 3 of the day goes best: 67% win rate, −52 ELO. Got weaker: Rating −0.06, Win rate −15 pp, ELO −122. Unchanged in recent months: K/R at 0.74, ADR at 83.1, Headshots at 50%. Last 30 days: 36 matches, win rate 56%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.