y4bujin
Name history of y4bujin
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does y4bujin play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Weakness24% of 1v1s won and so well below the average (39%).
Weapons and aim
Average1.01 K/D and so just below the average (1.04).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.80. Last 3 months unchanged at 0.74. Right on the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.13. Last 3 months: 1.02 (at the start 1.08). Just below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 92.4. Last 3 months: 83.1 (at the start 84.4). Slightly above the average (80.5).
Share of headshot kills
Best month: May 2026 with 55%. Last 3 months: 50% (at the start 51%). Just below the average (51%).
Matches won (win rate)
Best month: July 2026 with 88%. Last 3 months: 48% (at the start 63%). Clearly below the average (51%).
Best month: July 2026 with 2,782. Last 3 months: 2,660 (at the start 2,782).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 33%.
Patterns
From the last 148 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
y4bujin loses the most ELO on Dust 2: −61 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Mirage
- Recorded match no. 100 · Dust 2
- Highest rating in a match: 2.10 · Inferno
- Longest win streak: 10 wins in a row · Ancient
Maps in detail
from the last 148 matchesCompared with players on the same level who have at least 15 matches on the map.
How y4bujin plays
Across 148 matches y4bujin averages K/R 0.74 and ADR 83.6; the rating across the 106 rated matches is 1.03. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Mirage with a 66% win rate in 73 matches. In 41 of 106 matches the rating was 1.10 or higher (39%), in 34 it was below 0.90. In 91 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. y4bujin loses the most ELO on Dust 2 (−61 ELO, win rate 43%). Things go best on Mirage (+139 ELO, win rate 66%). Match no. 3 of the day goes best: 67% win rate, −52 ELO. Got weaker: Rating −0.06, Win rate −15 pp, ELO −122. Unchanged in recent months: K/R at 0.74, ADR at 83.1, Headshots at 50%. Last 30 days: 36 matches, win rate 56%, net ELO −47.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.