y0kaii

Russia
176 matches tracked 21 matches in 30 days
Last updated:

How does y0kaii play?

Rating 1.07 (from 129 matches) K/R 0.78 ADR 75.9 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 129 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Strength
Last one alive

3.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 3.2+1.5 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (0.99).

Headshot rate 55%+8 pp · Ø 47% better than 88%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.15+0.16 · Ø 0.99 better than 91%
Pistol kills per match 3.9
Knife kills 3 in 176 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 35%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.6+0.4 · Ø 2.2 better than 87%
4Ks and aces 15x 4K, 3 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 1.6−2.6 · Ø 4.2 better than 3%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 67%−6 pp · Ø 73% better than 96%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +115
= Stayed the same
Rating at 1.08, Win rate at 50%
▼ Got worse
K/R −0.06, ADR −4.1, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.76 (at the start 0.82). Slightly above the average (0.72).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
59 matches · 53% win rate
On Mirage −49 ELO
58 matches · 48% win rate
On Fridays −21 ELO, win rate 33%

y0kaii loses the most ELO on Dust 2: −50 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Highest rating in a match: 2.18 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
53% better than 59%
0.79 better than 79%
78.0 better than 41%
1.09 better than 75%
52% of 95 duels better than 60%
46% of 37 situations better than 71%
Mirage58
48% better than 40%
0.78 better than 75%
73.9 better than 21%
1.09 better than 77%
68% of 68 duels better than 99%
40% of 45 situations better than 56%
Anubis23
43% better than 26%
0.74 better than 60%
74.1 better than 20%
1.05 better than 70%
49% of 37 duels better than 42%
40% of 15 situations better than 58%
Ancient18
39% better than 18%
0.82 better than 86%
82.6 better than 60%
1.03-
59% of 32 duels better than 90%
22% of 9 situations better than 16%
Inferno9
78% -
0.78 -
73.9 -
1.09-
30% of 10 duels -
64% of 11 situations -
Nuke8
38% -
0.65 -
67.0 -
1.00-
50% of 10 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How y0kaii plays

Across 176 matches y0kaii averages K/R 0.78 and ADR 75.9; the rating across the 129 rated matches is 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 8 players. Averages 17.4 kills per match with 55% headshots. The strongest map is Dust 2 with a 53% win rate in 59 matches. In 50 of 129 matches the rating was 1.10 or higher (39%), in 43 it was below 0.90. In 104 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: August 2026 at 1.12. y0kaii loses the most ELO on Dust 2 (−50 ELO, win rate 53%). Things go best on Anubis (+28 ELO, win rate 43%). Match no. 3 of the day goes best: 56% win rate, +13 ELO. Improved over the last three months: ELO +115. Got weaker: K/R −0.06, ADR −4.1, Headshots −2 pp. Unchanged in recent months: Rating at 1.08, Win rate at 50%. Last 30 days: 21 matches, win rate 48%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.