y-roner

Japan
On FACEIT since 2015 310 matches tracked 97 matches in 30 days
Last updated:

How does y-roner play?

Rating 1.10 K/R 0.78 ADR 84.9 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 310 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 15%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.13+0.10 · Ø 1.03 better than 78%
Pistol kills per match 3.5
Knife kills 4 in 310 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 52x 4K, 3 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 83%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 26%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 85.7, ELO at 2,297
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
100 matches · 50% win rate
In match 3 of the day −6 ELO
53 matches · 45% win rate
On Saturdays −57 ELO, win rate 45%

y-roner loses the most ELO on Dust 2: −20 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.31 · Nuke

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
50% better than 43%
0.78 better than 68%
86.4 better than 75%
1.10 better than 70%
59% of 357 duels better than 85%
35% of 57 situations better than 45%
Mirage86
59% better than 78%
0.80 better than 74%
85.4 better than 69%
1.12 better than 75%
57% of 341 duels better than 80%
45% of 67 situations better than 73%
Anubis54
48% better than 37%
0.71 better than 30%
79.2 better than 39%
1.01 better than 38%
52% of 190 duels right on the average
26% of 35 situations better than 23%
Inferno31
42% better than 15%
0.81 better than 72%
89.7 better than 82%
1.16 better than 73%
56% of 123 duels better than 62%
22% of 18 situations better than 15%
Ancient17
53% right on the average
0.84 better than 88%
82.6 better than 54%
1.17 better than 88%
46% of 54 duels better than 20%
38% of 13 situations right on the average
Nuke16
63% better than 73%
0.78 better than 59%
84.6 better than 60%
1.10 better than 64%
51% of 61 duels better than 39%
36% of 11 situations better than 41%
Cache4
25% -
0.79 -
90.2 -
1.06-
54% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How y-roner plays

Across 310 matches y-roner averages K/R 0.78, ADR 84.9 and a rating of 1.10. Biggest strength: Opening duels won at 57%, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 50% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 149 of 310 matches the rating was 1.10 or higher (48%), in 90 it was below 0.90. In 228 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: October 2026 at 1.19. y-roner loses the most ELO on Dust 2 (−20 ELO, win rate 50%). Things go best on Mirage (+62 ELO, win rate 59%). Improved over the last three months: Win rate +4 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 85.7, ELO at 2,297. Last 30 days: 97 matches, win rate 60%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.